Hi all, so I wanted to share my feedback on the game so far to share my experiences and some suggestions.
First of all, it was such a refreshing and fun thing to jump into, an interesting premise, really fun combat different to the games I’ve been playing lately, and killer, sometimes giant robots, freaking awesome!
After 15 hours though I, and my co op partner have both expressed that the game is feeling a little, well it’s hard to say, but the compulsion to play is fading and it’s getting a touch boring perhaps.
We feel like in part it’s due to how we both now have level 6 experimental sniper rifles, this makes even tanks really not that much of a challenge, groups of smaller enemies are the ones putting us at risk more. Don’t get me wrong, tank fights are still fun, dodging rockets that explode, or dispense mines or stuff like that is still lots of fun.
We both think that it should probably have been later that we got these rifles. It was a whole lot more challenging and time consuming fighting tanks before with lower level hunting rifles, and a lot of fun came from that. Having them be something you got another 15 hours or more into the game for level 6 would be a really good change I think.
I also think there should be more combat in urban areas, after all it’s guerrilla warefare, fighting in random fields and forests is fun, however we were at one supply run mission earlier where we had to fight a couple enemies in a small town, dodging around building and flanking, it was awesome, and gave that refreshing, fun experience hit again like when we first started. I feel like there’s too much in open areas, and more densely set out towns or even a big city would really be good, as well as more enter-able buildings, maybe ambushes of tanks in some towns so you had to run from building to building while they gassed or bombed large areas trying to sweep out survivors.
There might be more like that later on, but looking at the map it all seems pretty similar, though we don’t have that island dlc.
The inventory system is something else that is frustrating both of us, specifically in safe houses. Only 100 slots, and all in that vertical row is really hard and time consuming to organize. I think more slots and a larger grid is a change that needs to happen.
Stuff not automatically stacking in your inventory, and in your hotbar, is also pretty frustrating, manually having to combine your inventory health kits with your hotbar ones to free up room is pretty annoying to deal with. A couple more slots for throwables would also be nice.
I’d also like the ability to reload on the run, sometimes it works, sometimes it doesn’t, and I don’t know which way it’s supposed to be.
Of course more robot types would be great, something even bigger than tanks or more flying robots would be really cool additions to mix things up.
The missions so far are starting to feel repetitive, and the story seems interesting but also not really all that present in the gameplay, I can’t put my finger quite on why, but it feels like it could definitely be improved.
Some of these changes should be easy to make, and probably are coming, but others, like more urban based combat are probably going to be difficult to do since the map is already layed out, unless later in the game there is more. If so please let me know as I’d really look forward to that.
I feel like hacking could be changed a lot as well to make it more fun, right now it’s sadly not all that useful, I had been expecting a lot more. Later level hunters also seem to flank a lot less, early on they would run way, way around you and be hard to keep track of which was awesome, but now they all seem to be a lot less active.
Also, if the devs don’t read this often and it’s better to send feedback somewhere else let me know, I want to see this game get even more fun and compelling, I’m hoping that something mixes it up and helps cut this sort of bored feeling I’m already starting to feel as I’m sure there are loads more fun moments to have. It just feels like we’ve already hit a bit of a plateau.
Another edit, a key to quicky take all from a lootable item would be a nice addition. Robot despawning seems fairly random and often happens too quickly, so being able to grab stuff fast and sort after would be nice.
Also, perhaps part of this is that enemy group sizes seem pretty large/challenging for solo play, but with a second player it’s not very common that we have to retreat or start to get overwhelmed, maybe there need to be yet some larger groups based on the number of co op players, like a tank and a half dozen hunters, or something like that which might fight in a more strategic way somehow.
edit: Oh yes, mountain bikes, a bike that did better off road, and had the ability to jump over small branches and things would be a massive improvement, the current ones are awful off road.