Vacation is coming to an end, and I haven’t played anything for 3 long weeks. I’m itching to fire up GZ again, and I’m really excited to see what the august update will include. These are my summarized wishes for GZ, and I hope to see some of them within a month:
Root out the last obvious bugs, like enemies clipping through walls, enemies detecting you through bunkers, faults in the mission system, and most of all, the missing clothing stats and empty toolboxes is long over due to be fixed!
The clothing system could use a makeover. All clothes should have stats, and especially the items from vanity packs! When only half of the clothes have stats, you can’t really choose your own style. I also suggest that you should only be able to find clothes once. That would bring a little extra excitement to looting for clothes.
(EDIT: I actually think the clothing stats should be removed. Boosts should just come from perks.)
I wish for the rumors of a stash to be true. To be able to store extra equipment in a safe house. Using other characters as mules are not what they are meant for.
I want to be able to respec skills. A fair solution could be to unlock this upon reaching the level cap. A good reward for a lot of hours spent. Skill descriptions can be a bit vague, and you end up picking skills you never needed.
Balancing the weapons. To me, it feels like many of the weapons in each category are too similar. I feel like you can safely pick your shotgun, SMG and AR, just based on which one you think is coolest. Other weapons like the Möller pistol and the Meusser rifle seem irrelevant after leaving Saltholmen. Was this intentional? The .50 cal rifle feels a bit underpowered when weighing the pros and cons over the silenced .270 cal. It should deal massive damage at the cost of revealing your position to everything nearby.
Maybe I’ll add more if I come up with something…
What do you guys think is most important to fix first?