As per the most recent hotfix.
“We have significantly increased the amount of resources you receive from Base Defense missions, which we hope makes your crafting (and hoarding) a bit easier to attain. We also saw a lot of requests for ways to obtain them without needing to complete Base Defense missions. We heard you - Rivals and Tyrants can now drop small amounts of these resources. A Rival or Tyrant should drop resources roughly equivalent to half the resources you would get from doing an Easy Base Defense mission.”
While it’s nice and good they added the resources to the loot tables for Rivals and Tyrants, I am standing my ground on everything else. These changes are welcome and they’re in the right direction, but they’re still missing the mark.
The requirements for various building pieces are unchanged, and they simply do not make sense. Either remove the new resources from base building entirely, or take them off of the basic building defenses. For instance, wood walls.
Please add more ways to acquire these materials in a meaningful rewarding way. Then most importantly, restructure how they are used so they’re better incorporated and woven into existing systems already implemented so there is no unnecessary friction causing an identity crisis on what the actual scope of the game is.
Just to be blunt about it. Systemic Reaction/Avalanche Studios. Many people, including myself, do not like base building, IT SUCKS, and it’s not fun to play, and it’s a half ***** system. Stop trying to forcibly change the entire atmosphere of the game from an open world, exploration, post apocalyptic survival FPS with epic boss battles, into a one dimensional balloons tower defense. The current implantation and integration of base building just straight up does not fit or seamlessly integrate into the overall experience of Generation Zero. You could remove it entirely and the game would be an infinitely better experience.
HOWEVER. That could be a completely different story, if you changed a few things.
Like, adding the resources to more loot tables like boxes, chests and crates. Increased the amount that drop from rivals and tyrants.
Add them to the loot tables as rewards for conquering and taking over FNIX bases.
Not having recipes like wood walls require everything but wood.
If you’re not going to implement these kinds of changes, and you’re going to outright abandon the IP and/or stop development on it entirely to work on other projects. Open the game up to modding so people can make changes and mods themselves then post them up on Nexus Mods.There is a large community of people who genuinely enjoy this game. Many examples like Skyrim, Oblivion, Halo, Cyberpunk, Baldurs Gate 3, Red Dead Redemption. All of these games have huge, thriving communities of gamers for years, well after development because of mod support.
If you want your game to live on with a thriving community, instead of dying off. Ball is in your court.