New Suggestion for EXP Ammo and Items

  • Nitrogen ammo: Do only a few amount of damage to the Machines, but the Machines take 1,5x more Damage to other ammo types then normally for a Short time if you hit them often enough (depending on the size of the Machine). EXP Weapon can make the Nitrogen ammo more deadly by Freezing them completely if they take enough hits for a short Time and take 2x more Damage by other ammo types

  • Ricochet ammo: Have the possibility to bounce by Impact. If a Machine is hit by this ammo type first and hit another Machine, the First take normal damage, but the second take only 66% of them and the third 33% damage. EXP Weapons can increase the number of times he can bounce and the Damage machines are taken are always 100%.

  • Magnetic ammo: Never miss the Target and hit the Closest Machine from the Bullet, but do lesser damage against the Machine then normal ammo. EXP Weapon can shooting 2 Magnetic ammo’s instead of one.

  • Explosive ammo: why this? We have already Explosive ammo. Yes, but they are more mines then Explosives. So why not instead changing the Name to “Mines Ammo” and giving the Name “Explosive Ammo” to the REAL ONE. Each bullet Explode by Impact and do Splash damage to a Short distance. EXP Weapon increase the size of the Explosion and do more damage.

  • Thermite Ammo / Round: Do slowly for a long term damage to a certain area of the Machine. EXP Gr49 increase the area of the thermite

  • Fog Round: Create by Impact a much bigger area of Smoke to take cover. EXP Gr49 increase the time before the smoke disappear.

  • Hell Round: A round that look like the gas canister, but are used to get pulled. Do Extreme heavy Damage, but has a small chance to give you heavy Fire damage for a long Time. EXP Gr49 have a very small chance to one shot a Machine if both rounds hit the same Machine. Cannot work on Reaper or Apocalypse Machines. They are too powerful.

  • Heat Buckshot: Damages Components behind Armor, but do less damage on indirect fire. EXP 12G can make small explosion with the Heat bullets inside of the Machine doing similar damage to the Components.

  • Corrosive Buck: Similar to the slugs, but with better range. EXP 12G do Higher corrosion at cost of range.

  • Shout ammo: create on Impact a small shock wave, doing very less damage, but has a bigger chance to make sway out the Machine. EXP Weapon has a small chance to knock out the machine.

  • incendiary Ammo/Round: Ammo are Similar to the EXP AG4 but weaker. Rounds create a big area of Fire and do damage to all they step on it. Player has a chance to take Fire damage. EXP Weapon make Ammo/Round doing longer fire damage to all they step on it and can even spread the Fire to all Machines that get to close to the burned Machines.

  • Survivor First Aid Kit: Makes you Immune to Elemental damage for 15 seconds.

  • Exp Implosion Grenade: A Grenade that can explode to a much larger area then the normal Grenade. Has also a Chance to Knock out the Machines.

If you have other Ideas for new EXP ammo or Item, pls write it down bellow and let a like for those you want to see for (Hopefully) the next Update.

A working holy handgrenade…

If you don’t remember:

2 Likes

Never heard about that! LOL! That would be a nice look for a EXP Grenade. Maybe a sort of Holy Grenade with a Holy Sxxx Explosion. What if the Iron Church could use these Grenades? I mean… they are Holy.

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Moved thread to #feedback-feature-requests. No need for duplicates.

//Mod

Sorry! I was only wanted to Change the Category, but i couldn’t do it anymore, what has frustrated me. Also thank you to have change it for me.

  • Exp Adrenaline Shot: When you revive you or someone with this, you regain half Health, do 20% more melee damage, don’t spend Stamina and have 20% resistance to all sort of damage for 20 seconds.

  • Corrosive Gas Grenade: Create an Area of Gas that can eat Metal Material from the Machines pretty fast.

Sounds interesting, but on the other hand… “Kill me. KILL ME! I’ll come back even stronger and smash your steel bodies away!” Doesn’t sound so good…

You mean it’s interesting in positive and negative sides. Understandable, but you are not forced to call it like this. Have you an Alternative how this could Work?

No, because anything else could be too weak or would make the medic specialist senseless…or could work that way you suggested :wink:

I honestly think it isn’t needed.

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All I know is, when thou pullest the pin, three shall be the number of counting, and the number of the counting shall be three. Five is right out!