I got an idea for a new variation of tanks, this type would be scary AF imo.
Idea: Melee TANK/CQB TANK (Like a bull)
TANKs can run, so why not make a variant without big guns, that ´s main objective is to run you down, and flank you. As we all know TANKs can do that anyway but they stop when they get to close.
But this variant prefers using it´s legs for attacking you. It would move all the time, more like Hunter AI. Make it move when it takes a lot of damage. Have it look for a position where it can attack you. Maybe have it build up speed in a straight line, make it run pst you like a bull, if it runs into someting like a building it cud release a similar shockwave to a stomp.
Versions:
Prototype - No extra weapons, tries to force you to move and not camp in one spot, moves when getting shot at and trying to flank you. Normal/low light vision
Military - Medium armor. Got 1x shotgun on each side of its head (2x total, can use all ammo types) same as above AI (only use shotguns if you are in a small area) Can run and release gas behind it (gas wall) Blocks of areas. Normal/lowlight/Thermal
FNIX - Heavy armor. same as above AI. Gets 2x grenade launchers (explode after 3s) instead of shotguns. Actively tries to flank you and maybe give it the Seker call so it can call for backup. (calls upon nearby support and Sekers) Thermal/Object penetrating
Apocalypse - Extreme armor package, all directions even the back & under it. same as above AI. 2x Flamethrowers (napalm that sticks to surfaces and burn for X time) and a grenade-launcher (shoot small variants of the balls from TANK MIRV attack) on top for when ppl hide in hard to hit places. Enhanced movement speed (runs 5-10% faster) Siren calls hunters with chance to spawn different classes (50% military 35% FINX 15% apocalypse) maybe 5-7 total hunters 30-60s before they arrive. Cooldown 300s for the reinforcement call. All vision module (has a increased chance to drop AVM (5%)
Point of these TANKs/enemies would be to make you fear something again in late-game. Game gets pretty easy later on. Maybe make them spawn after lvl 15-20. Running is a valid strategy
I like to hear what ppl think of this idea Maybe input your own ideas of ways to make the bigger enemies scarier again? Discuss away