Hello,
This Post is going to be a long one so I am splitting it in 2 Chapters.
In the current State of GZ me and my veteran friends, came to the conclusion that the overall Quests in GZ can be very monotone
(rivals, base defense, collecting letters)
The Problem itself isn’t the quests itself but the fact that they are very short… and non repeatable
This is boring for Veterans that wait for new content and have almost nothing else to do…
So my Idea for some fresh Air is Following:
2 New Mission Types: Delivery/Bounty
Bounty works by adding a new Mission whiteboard to the Resistance HQ in which you can start a Bounty Hunt on a new type of Enemy
“Enhanced Rival”
The Rival will be slightly different for example
A Hunter which has :
+Health
+Higher fire Rate
+Random Bullet effect.( Radio/Fire/Poison)
+Increased Durability
- Faster Shoulder Weapon Cooldown
The Mission itself has multiple variants:
Variant 1: No Time Limit
Variant 2: Time Limit
Variant 3: No Respawn (Death= Failed)
Chapter 2
Delivery
In delivery you will upon accepting the Quest
get a map marker leading to a random selected location where you will find following
Variant 1: Empty location, void of activity
Variant 2: Active Enemy’s
Variant 3: Resistance NPC’s
In V1 You need to find a Lost Package called “supply crate”
In V2 It’s the same but after clearing the Area
In V3 you talk to the highlighted NPC
After receiving your Package you have to deliver it to the assigned Location (randomized)
Here’s the Twist
This Package can have different Variants
Which you select before starting delivery.
V1 Medicinal Supply
V2 Ammunition Supply
V3 Intel
V4 Electronics
Alternative Harder version:
(Time Limit)
Each has its own Difficulty
V1 Medicinal Supply’s are to be handled with care (Glas, liquids,)
The Player is unable to fast travel or use vehicles.
V2 Ammunition is VERY heavy
Decreases your inventory space dramaticly and stamina recovers slower
V3 Intel is Light and can be delivered quickly.
But enemy’s will spawn and hunt you
V4 Electronics are Important resources for the Resistance and Fenix. Enemy’s will hunt you now and then in small groups.
Twist 2 the Rescouces are to be delivered intact.
So here’s the interesting part:
Each time you get downed the Quality of the package drops.
You can be downed 3X until the package is considered Unusable. You won’t get a reward.
Loot
Given the difficulty these missions will give you
Following things from a randomiser
Ammo. 100% Chance
Medical supply’s 100% Chance
Rescouces 100% Chance
Rare Rescouces 80% Chance (Copper) 50 Units
50% Chance (Uranium) 10 Units
Exp Ammo 50% Chance
Exp weapon 30% Chance
If the package was damaged,
half the drop possibility
Please tell me your opinion if this would be a good addition