Considering its already kind of a short range rifle, since you cant put a scope on it making it have a slow fire rate, and simply more accurate isn’t overly nesisary. (In my opinion)
How about “tiny” HL easter egg and have MP5/M203?
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I’m not sure what those look like, but if its like the hp5 thats already there, I’d say it couldn’t hurt the game.
Thanks. Yeah the M203 seems like it would be a bit inaccurate, but since it launches grenades, I guess it wouldn’t matter a whole lot.
Would there be different kinds of ammo types for it?
Highly likely.
Though, rather than introducing M203 into the game, devs have opted to go with N79, which both functions and uses the same ammo as M203 would.
Announcement: https://generationzero.com/en/blog/news-from-the-team-february-26th
Not to be a joykill, but you don’t pull the shell of the grenade out with your fingers… there should be an ejector pushing the shell out.
Not that it’s a matter of make or break for a game like this, but it’s a detail to have in mind.
If you look the animation closely, you may see that before grabbing it, the shell comes some ways out of the barrel. At least, this is what i see.
Yeah, upon opening, the empty shell is pushed up slightly.
Since the game is rolling over to the 90s thought the p90 would be a sweet submachine gun to add! The gun actually came out in 1990. And other guns that came out in 1990 was the russian A-91 bullpup rifle! The K-3 bullpup rifle was also born in 1990! Sorry about the rambling about guns I love em lol!
Same feature request topics merged.
//Mod
Those sound like good ideas. The Russian gun especially, because there’s already one Russian gun in the game.
Not sure if the p90 is an American gun or not. But if it is, there will probably be push back from the community that wants only none-american guns.
Speaking of weapons origins, i did the legwork on them. From another topic:
The FN P90 is a firearm made by FN Herstal. FN being a Belgian company. This is the same company that made the FN Five-Seven. Both of these weapons use the same caliber, 5.7x28mm.
To add to the weapon origins. Quite a few of the weapons are Swedish re-makes of other popular weapon designs, most notable being the AG4/AK4 and AG5/AK5. Just thought it was interesting. Another interesting fact is that the Meusser has ,“Made in U.S.A” on the side.
I myself am still hoping for a PKM and SVD. SVD could be a nice in between of the Alg rifle and PVG. Both could use the 7.62 caliber. Since they lumped both x39 and x51 into one, might as well throw x54R into the mix as well.
I had one idea for a new experimental as well as agreement with two other ideas.
My new idea is to turn the experimental moller into a sort of improvised submachine gun, with automatic fire, increased effective distance, and perhaps clamped mags for faster reloading.
I also wanted to second the ideas of an underdrive HP5, (Though I’d be interested to hear an explanation for the mechanism it might work by), and a sort of acid-splatter for the semit-auto shotgun.
Small caliber mortar with a nice indirect fire arc. Be able to drop some HE onto a tank or harvester from behind cover. Have to set the direction and angle of the tube some how but it would add a new dimension to the weapon choice.
Second would be claymores. Explosive with a bunch of fragments that can be triggered by wire or remote. Good to put in a doorway or around a corner for urban warfare or getting rid of a hunter who followed you home.
Flame thrower is obvious and has been mentioned above. Would be nice to scavenge fuel cells from bots and use that to run the flamethrower. Its a short range weapon so may be more use against the larger targets as it would take a while to affect them. But could be fun as a high risk, high reward option. Friendly fire could be an issue and using it inside a building should be instant death. Good for clearing tunnels in bunkers.
We should be able to scavenge all the weapons and ammo that the bots use. Being able to mod their guns at the workbench and fit a stock and grips to it, tape on a scope and go. Obviously the larger bots weapons may be beyond person-portable… so there may be an upper limit to what we can scavange from a tank.
Fuel tank with a sticky flare attached might make a good trap. Have not tested it but it may already work in game. Must go test that…
Personally, I feel like a lot of the guns in GZ use 7.62. Obviously not all of them, but quite a few. This strains your ammo stores, especially when you are using several of the guns at one time (e.g. AI 76, AG 4). So, if other ammo types were added it would be beneficial. For instance, .223. It’s not a very powerful round, but ballistically it would be good for destroying components. Also, 45 / 70 is a good rifle calibre, if your looking for solid impact.
.223 is the more or less the same as 5,56mm