Description: I know that latest patch made some changes to unlocking safehouses in multiplayer, but after a long struggle (crash right after trying to join a multiplayer game) I joined some folks and… well… I could only see 11 safehouses on the map (I have unlocked probably all of them in my game)
Steps To Reproduce: Join a game and look at the map.
I suppose it would make sense if you were a client, and you joined a Host’s game where he had not made as much progress yet. But I’m not sure, it looks odd. Maybe it’s a player synchronization issue.
I imagine this is intentional, you are going into the world of the hosts character and so will only encounter the places that character has unlocked. If you are further along the story than they are and they join your game, they would see safehouses they haven’t unlocked.
Perhaps. It would have been stellar if it had been in the patch notes if it’s intentional. If this is the case I would love for a matchmaking option to find players equal in level.