At the moment, all of the clutter from combat, such as busted fuel cells, fallen weapons and neutralised ticks, are presumably adding to the FPS drops in large battles.
I was wondering if it would be possible to institute a despawn timer for those parts: basically Instant and Never and many options in-between.
I’m not phased how the parts are dealt with, whether they fade into the ground, or blow up in a shower of particles. I’m easy.