Optional Despawn Timer for Wreckage

At the moment, all of the clutter from combat, such as busted fuel cells, fallen weapons and neutralised ticks, are presumably adding to the FPS drops in large battles.

I was wondering if it would be possible to institute a despawn timer for those parts: basically Instant and Never and many options in-between.

I’m not phased how the parts are dealt with, whether they fade into the ground, or blow up in a shower of particles. I’m easy. :slight_smile: