Pause in single player

+1 to this.

I don’t want to quit the game when I need to take a short break or when someone knocks at the door. (Because I don’t want to respawn.)

I don’t want to prone in a shed either because, AFAIK, the game has a few counters which trigger things like loot and enemy respawn.

While I understand that this game had a rough year (it seems… I’m not sure because I’m new here), there are a lof of missing QoL features and unpolished UX.

All I would like to read is some kind of official reply as to whether or not you are looking into this.

What’s that? What does it do? (Also, the fact that I have to ask this question is a problem.)

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The article says it’s for multiplayer sessions.

I’m very confused because this thread here is about single player… :sob:

Also, the reason for a pause button is to avoid travelling, which can mean enemy ambushes or stupid injuries (:laughing:). The other main reason is to avoid time passing by, which, as I said, can change the game and force new spawnings of enemies.

I feel like bringing co-op on this thread is off-topic. Obviously, a “pause” feature should definitely override matchmaking. If someone is not in “invite only” (I don’t know the wording in English), then being “paused” will close them to other players looking for a game.

Let’s give an opportunity for devs to chime in, because giving alternatives to people asking for the pause feature (especially known alternatives [which is not the case with the idea of using Field Radios :sweat_smile:]) can sometimes feel a tiny tiny bit patronizing.

I mean… I get it that it’s not an issue for everyone, but it is for some of us.


If devs say “We don’t plan to add that feature” because it would be time consuming, then that’s a better reply than “it’s not a problem”.

:grin::grin::grin:Reality kills virtuality .

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Oh! By the way, I was indeed specifying that your idea of using Field Radios was a new idea to me, and that it did not feel patronizing. I re-read your post because I got a notification from Nikolai’s comment, and I wanted to clarify this. :slightly_smiling_face: (Some suggestions from this whole thread do feel like it though…)

The tip about Field Radios is definitely useful, even though it’s still not the pause feature I would love. :sweat_smile:

It seems that people who use WeMod (I used it years ago in offline single player games) can slow down the game’s time, so I don’t see how “pause” is impossible when playing offline or exclusively in single player.

Anyway… I don’t care that much right now as I’m waiting for February’s patch.

Heck, I have just downloaded this game on Game Pass and thought I would sign up and look around the forum for a bit before starting a solo playthrough. I am old and require a ‘pause’ type function. This has been asked for, for some time and no ‘dev’ has replied so far (I apologize if I have missed said reply). Not replying to the request, even if the answer is No, puts me at two minds if I even want to start playing this game.

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Hi and welcome to the community.

Just one thing:
If the devs would give an answer to any suggestion made in this forum and on discord and so on they wouldn’t have time to work at the game :sweat_smile:

It’s sad but true.

But anyways I would guess that there won’t be a pause-function in future, as this is a drop-in/drop-out multiplayer game in general.
Of course, that’s not a real reason some would say, as there are probably counter-examples where it works in some way, but until now the game isn’t designed to work this way and I don’t know how much effort it will cost to realize it (ability to pause the game when you’re playing alone and closing the session for other people while in pause-mode and disabled ability when you’re playing in multiplayer).

Although it would be nice to have a pause button in single player, I think the game is still very enjoyable without it, even for the older guard. :sunglasses: If you are more an explorer kind of player, like me, and not a run and gun kind of player, you will soon find ways to take that needed pause safely. When I am in the field and not close to a safe house I try to find a pine tree or tall grass and go prone hoping nothing will find me.

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Yep. This! I can always find somewhere safe to lay over for the duration.

I personally have bad experiences with just going prone. There were several situations where a tank (don’t know where it came from) suddenly walked over me, spottet me and shot me down. :sweat_smile:

But if you’ve not been spottet, try to get in a room and close the door. Even works (depending on the machines that spottet you) when you already have been spottet. You’re save for the moment in general (except for gas grenades and something similar).

But even if you get shot down… There is no “game over”. If you’re back fast enough you can use some adrenaline or otherwise respawn at a selected spawn-position.

Yeah, it’s not 100% fullproof. But it’s works for me most of the time. Mind you, I did optimise my military green clothing for minimum visibility (max camouflage) and wear a :herb: covered gilly helmet.

And then you come back, and press the “prone” button on your Xbox Controller and your character stands up, because that’s how it work with a controller. :laughing: (Yes, I’m being a clown.)

Wait… Camouflage is a thing?!

If you believe hard enough :laughing:

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He said, he optimized his clothing… With the scematics for maximum stealth (I guess 5c?).
The helmet is just for your eyes :wink:

Seriously…

I need this. I’m still in the Archipelago Region, in case this is important.

With a 4 hours day/night cycle, no pause is problematic. It’s also problematic because enemies respawn based on time. Even if you go in prone stance, time still pass. If you decide to save and close the game, you’ll need to run back to where you were and this will take at least 5 minutes, on a 240 minutes “budget”.

What if I need a break? I’m not asking for a different save system, I just wish we could have a pause system. :sweat_smile: Too often, I end up playing more than I want because I don’t want to lose progression. (Losing progression is subjective in this game; for me, it means having to walk 5 minutes or even more to go back to where I was.)

I think I wrote about it in the survey. :man_shrugging:

It’s been said a couple of times…
You have possibilities you can use.

Play the game as it is.
Don’t try to change the game to what you want.

I had some situations, too, where I needed to go to my children at night because they were crying.
So I tried to find a cover as fast as possible and went to my children. When I came back…

Well, you know, luck or bad luck. That’s the way it is.

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Well… I can try. :sweat_smile: