Platform:
PC, Steam
Description:
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I’ve noticed a significant loss in performance that coincides with the launch of the Feb update. There’s been at least a 10 FPS loss in general, even when nothing is happening, which creates a noticeable input lag. Prior to the update I would usually sit very comfortably between 60-75 FPS, but now it’s around 50-55 FPS average.
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Every so often there are HUGE spikes in performance loss that last anywhere from 10-30 sec, where it drops to around 5 FPS! I’ll try to remember to screenshot this when it happens and add it to the post.
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The game has been crashing more frequently (reports being sent when possible), especially in the battle stricken field just to the north of the Ring Fort. Some crashes are so severe that the game freezes entirely and I’m unable to get control of my system, so am forced to manually restart the PC. I know these instances aren’t much to go on, but the
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Objects don’t load in properly. This ranges from units spawning almost on top of me, to lootable objects (ammo boxes, pre-destroyed machines, etc.) taking excessive time to appear or not appearing at all. This has been most noticeable in Himarvet (Himfjall Island).
I’ve had no driver updates, system changes, etc. Only change around the time the game was updated was Windows 10 update KB5022834 on 17/2/23.
Steps To Reproduce:
N/A
Images / Videos:
TBC
Host or Client:
Host
Players in your game:
Solo
Specifications:
Windows 10, Intel i7-2600K, 8GB RAM, NVidia GTX 1070
Our eyes see 30 fps… On Playstation the game runs at 30 fps… But there is no issue with that.
I totalls agree. That’s unfortunately the only location where it keeps crashing for me.
I noticed that, too, when my mate and me fought through the whole forest region yesterday.
I’ve had the problem since the update in February in the Minken Bunker (south coast) and in the vicinity, since the FPS value drops from 60 to 8-12 FPS in some cases, it lasts about 8-10 seconds, I only get it by quickly below (bottom) look again, as long as the delay still allows it
I’ve heard of this before, and I once believed this to be true too. TLDR: This is largely a myth though, which may have stemmed from old debates about FPS standards and past tech limitations.
For instance: years ago videos were being produced at 24, 25 and (roughly) 30 FPS and the debate was which was better (or more efficient). Higher FPS meant more film and greater storage size, faster technology for playback, etc. Was it worth going higher? Could a person notice a significant difference between them?
Framerate is kind of a brain hack to produce the illusion of natural movement and change. Our eyes and brain are obviously biological and very complex and don’t strictly perceive or process in FPS. Generally a person can consistently and accurately tell the difference of any FPS up to around 120 FPS, after which the accuracy drops, as the difference in ‘smoothness’ becomes less noticeable. When watching video footage or gaming, pushing the FPS higher requires far more technological resources with diminishing returns, so there is a point where it simply doesn’t make enough difference to justify the gains.
With all this said, whenever the FPS dips dramatically below 60 FPS on my 60Hz LCD monitor it becomes very noticeable as the game no longer runs ‘smoothly’ and the sensation of input lag becomes jarring. This was a very rare thing prior to the patch, where even the largest and most chaotic fights didn’t incur a sizeable FPS loss.
Ok, I see.
I guess I wouldn’t see the difference wether I play in 30, 40 or 60 FPS, but I would see, if it changes during playing.
So the drops in FPS are noticeable for you.
A static FPS limit then should help as long as the game doesn’t drop below 30 FPS due to issues.
Doesn’t it?
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If you were simply watching a video, a consistent/static framerate around roughly 24 FPS will allow you to perceive things perfectly acceptably. If you increase the framerate to 30 FPS and compared it against the 24 FPS, you would notice that any motion in the video was smoother, since there are more images in the same timespan to express the same motion. This experience repeats itself with higher framerates until you get to somewhere above 120 FPS, where you would start to have difficulty noticing any difference. As you mentioned, the key here is consistent/static FPS - if it fluctuates it becomes easily noticeable.
Of course, gaming adds another layer to the experience. Instead of just passively watching what’s been shown, you’re now actively affecting it through your input (mouse, keyboard, controller, etc.). As the framerate lowers there are fewer and fewer frames to update with the timing of your input, so any subtle or quick changes you make show up later than you make them and can even show up differently than expected, making it an input lag.
Since my PC isn’t capable of punching higher than 120 FPS without a huge loss of visual quality and my monitor is capped at 60 FPS, 60 FPS is my best option. But it’s really more a question of the game’s performance optimisation. I was getting a good, solid 60+ FPS before the patch, but now it’s considerably worse. Since the Feb’s update added nothing graphically or computationally (enemy AI, etc.), this loss isn’t justified and is likely entirely down to poor optimisation. 1st world problems for me, for sure, but relevant if it’s found to affect the GenZero community broadly.
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