Fishing rod; Tie a flare (or firework if you’re brave!) to a fishing line and cast the lit flare out a significant distance using the rod. You can then use Mouse1/Fire to reel in the line bringing the flare closer to the player.
Craftable tripwire; Ability to place triggerable items (flares, fireworks, small&medium EMP, sirens etc) with a trigger wire so that machines crossing the wire set off the object.
Find and use Dynamite and Sprängdeg m/46; Then the gas/pressure cans are level 1 explosives, dynamite at L2 and Sprängdeg as L3 explosives (to match the machine tier progression of prototype/military/fnix) allowing suitable performance differences between the tiers rather than the present attempt at balancing with only one type (gas cans) which are available throughout the whole game (dynamite and sprängdeg could be tier/zone restricted like the better guns are, ability to use Sprängdeg m/46 plastic explosive could be skill gated if necessary since regular people aren’t going to know how to set up military plastic explosives).
Set rope; Ability to set a rappelling rope and descend to a safe footing area below.
Climb trees; Break off pursuit by climbing up a tree and hiding, get a good vantage or spring an ambush.
Roll; Tap a direction twice to perform a dodge/roll for some distance in that direction
Kick-in; Don’t have time to stand out in the open fiddling with that house door? Kick it in (would require stamina), makes quite a bit of noise and the door can’t be closed after.
Diamond weapons : - Very rare drops with some stats better than gold weapons and maybe unique skins.
Tougher than FNIX Tanks - Much more armour, more weapons, ability to target more than one person at a time, can drop weapons and more ammo than standard tanks.
S Laser sights
Level 50 expansion
Flash bangs
2 people on the bike at once
Shoot sidearms while on bike
Rangefinder
Flare Gun
Scrap the night vision mode, night vision goggles instead
Warning / Alarm when tanks go below 20%
Vehicles would be nice but not necessary
Designated spot for machines for neutral multiplayer gameplay
Open up FOA2 for target practice that give rewards
Hugh, loud, oversized fireworks that you light from the ground
Single pop Grenade launcher ( Like in T2 ) add smoke & emp rounds
Replace with target marking shell / homing rockets from launcher
Play comms array when on bike
Gun holsters
Ammunition belt to carry more
Military spec gears for more capacity
Hacker perk gives countdown on duration once Machine hacked
Match multiplayers with similar skill level
Designated save spot for storage, unlocked through level progression
Be able to hack the siren, control it manually, then detonate
Reward badges / logos that can be applied to clothing( like in the 80s )
Swim feature based on stamina…I mean it’s a gimme really
Distress beacons for players that show on map regardless of location
Conceal: The player goes prone and covers him/herself in grass, branches, snow or something. It takes 10-15 seconds to get in position, but now machines can’t detect you unless they step on you. You can’t do anything except look around, and breaking cover also takes a few seconds. Good for hiding when it’s too late to run, or setting ambushes. Only works on certain surfaces, or maybe only under a tree or bush.
Are you guys thinking to implement some kind of chest or something so we can keep the things we dont need right away in our safe houses??? Is kinda sad we have such small inventory and we have to throw away so much good things,
So, I personally think that climbing and being able to go prone are the two biggest things they could add to improve the player mechanics.
Next biggest thing for me would be the ability to swap ammo without going into your inventory. A sane person would have a mix of magazines prepped ahead of time (though I think that level of detail would be overkill) so that they would just have to swap a magazine and cycle the action to swap ammo types. Lack of this is honestly the reason I don’t stockpile AP ammo for anything except the Pvg 50, it’s just not worth the space.
Being able to pick up and move the bike (even if it slows you down and prevents you from using a gun) would be really nice to have, some of the bike stations are in very poorly chosen locations that you can’t really get a bike out of.
Some kind of ghillie suit and/or ballistic vests (obviously not both at the same time for balance reasons) would be nice too.
A proper range finder would also be good to have, but just providing enough info in game together with properly calibrating the mil-dot sights would be a good enough alternative IMO (and ideally better flexibility with sights, there’s no practical reason you couldn’t mount a 1-4x scope on an SMG, and you can definitely mount one on an AK).
from all the things that you guys are saying that i want too , right now i only want one thing! when you pick the things or you put the things inside the storage they would stack up by them selfs, its so annoying to take the ammo from a weapon to stack up with some you just get from a loot ,and this new storage 100 spaces? lol xD 30min of game was full with ammo and med kits xD was nice to ahve some way to inscrease the space or have bags that we could put things inside and then inside the storage.
Looted items go to applicable equipped slot first.
Literally everything else is secondary to that request right now.
Gameplay difficulty select.
Dynamic missions - seeing a jet crash (instead of finding a crash site), nearby call for help. Essentialy things that will make my game different from your game.
Upgrading weapons - I don’t like the weapon tiers as they are now. I want to find my hunting rifle and upgrade it over time with better action, different calibers, better recoil handling, whatever. Instead of finding a 5c weapon, I find a part to make my weapon better. Further, I can chamber my weapon in different calibers.
Evolving progress - in the early game I scrounge for a few bullets at a time. In the late game, I’m still scrounging a few bullets at a time. As the game progresses I’d like to scrounge for ammo presses and boxes of brass - or something so that I’m not repeating the same gameplay loop in hour 100 that I was in hour 1.
Tabs in my storage box.
auto-grouping / stacking in my storage box. I have 20 .50 shells in there. I put 25 in. I have two stacks now, one at 40, 1 at 5.
Make co-op play more cooperative. When Player A loots a house, Player B can access a ‘house loot’ mailbox that acts as though they also looted every container Player A looted with just a single interaction.
A move away from playing the inventory meta game - or at least wildly simplifying it
Reoganize skills so that some are level gated, but free, and others still make interesting choices. Combat skills and non-combat skills each get their own trees, and maybe even advance at different rates. IE: at level 5 I can choose lockpick, 10 extra carry capacity, extra loot, or other non-combat skils, but every level I’ve been able to put points in co-op and combat skills like reload speed and targeting.
Tagging a location from the FPS view so a friend can see what I’m talking about. “Weapon crate here!” <tag`>
Melee, if for no other reason than I want to punch out a window.
Equipped gun shows what ammo is attached in the HUD. ie: I see gun name, gun type, ammo count, and ammo TYPE in the lower right corner.\
Simplifying itemization in general, and ammo specifically. I don’t think I need types of ammo. There’s basically ‘good ammo’ and ‘not so good ammo’. I want ammo to have a caliber and that’s it. Also meaning that I can use 9mm in my pistol or smg if I want. MAYBE an elite ammo, that I craft perhaps, high velocity, subsonic… but I’d also bet that could just be tied to the gun and be explained with game hand-wave magic. Yes, my gun shoots subsonic rounds, but when I drop the ammo for you, it works as match-grade ammo in your gun. game play > reality, imo.
But seriously, if I loot ammo I have in an equipped gun and it’s not a full stack in the gun? that goes into the gun not my inventory when I click ‘loot all’.