Fishing rod; Tie a flare (or firework if you’re brave!) to a fishing line and cast the lit flare out a significant distance using the rod. You can then use Mouse1/Fire to reel in the line bringing the flare closer to the player.
Craftable tripwire; Ability to place triggerable items (flares, fireworks, small&medium EMP, sirens etc) with a trigger wire so that machines crossing the wire set off the object.
Find and use Dynamite and Sprängdeg m/46; Then the gas/pressure cans are level 1 explosives, dynamite at L2 and Sprängdeg as L3 explosives (to match the machine tier progression of prototype/military/fnix) allowing suitable performance differences between the tiers rather than the present attempt at balancing with only one type (gas cans) which are available throughout the whole game (dynamite and sprängdeg could be tier/zone restricted like the better guns are, ability to use Sprängdeg m/46 plastic explosive could be skill gated if necessary since regular people aren’t going to know how to set up military plastic explosives).
Set rope; Ability to set a rappelling rope and descend to a safe footing area below.
Climb trees; Break off pursuit by climbing up a tree and hiding, get a good vantage or spring an ambush.
Roll; Tap a direction twice to perform a dodge/roll for some distance in that direction
Kick-in; Don’t have time to stand out in the open fiddling with that house door? Kick it in (would require stamina), makes quite a bit of noise and the door can’t be closed after.