At the moment, the Exp. Magnus deals less than half the damage of the normal Magnus.
I know this, because I tested. With a normal Magnus, you can 1-shot the tank of a FNIX runner - with an experimental Magnus, you need at least 3 shots.
So please buff the damage for the Exp. Magnus, so it can still 1-shot the tanks of at least FNIX runners. Right now, it’s just a museum piece, with an odd ability. If it had the normal Magnus damage, it would be a good handgun that looks cools, with a laser sight and an odd ability.
Edit: I found other exotic uses for the Exp. Magnus - still a little disappointed by the direct damage, but not as big of a problem as it originally seemed to be…
Maybe we just need to find the tricks with it.
What if you shoot at another player? Will it detect that as first hit? What about other obstacles?
I mean, it’s experimental. Why don’t we experiment with them? There will be special purposes for them.
What if you shoot at fnix base walls? Are you able to destroy machines behind that?
I’ll definitely give it a shot. Also, for my main character, I can live with having a cool looking gun that can be used in 0.00001% of fights.
But I still think it’s rather counter-intuitive that it does WAY less damage than an unmodified Magnum. But let’s see…
I just try to imagine how it was, when the exp 12g was introduced.
I guess no one initially thought about using birdshot with it and got totally disappointed by its range… We have to find how to use it perfectly.
It’s like the flamethrower… I was a bit disappointed at first, but it’s the best weapon against tick spamming hunters… Or better the ticks.
I found it useful in a base assault as it fires straight through the Fnix walls to cause damage on the other side.
It’s fine when you know how to use it.
Ok I did actually experiment a bit - and it definitely has its uses. I uses it with Explosive ammo, which I think does more blast damage (or at least it looks cool!).
When doing base assault and attacking the FNIX Central, it does around 10% damage per hit through the walls - this is rather good!
Also, for Tanks and Harvesters, putting the shrapnel charge on one of the legs can deal around 2% damage per hit to the body behind it on Apoc Tanks and Harvesters.
This means that after shooting off their weapons, an Apoc Tank needs around 25 hits and a Apoc Harvester around 30 hits with the shrapnel blast.
I also found out it can actually shoot through house walls as well - dealing around 1% damage to an Apoc Tank.
So it’s very situational - but if you need to shoot through walls, it’s quite good!