At the moment, the Exp. Magnus deals less than half the damage of the normal Magnus.
I know this, because I tested. With a normal Magnus, you can 1-shot the tank of a FNIX runner - with an experimental Magnus, you need at least 3 shots.
So please buff the damage for the Exp. Magnus, so it can still 1-shot the tanks of at least FNIX runners. Right now, it’s just a museum piece, with an odd ability. If it had the normal Magnus damage, it would be a good handgun that looks cools, with a laser sight and an odd ability.
Edit: I found other exotic uses for the Exp. Magnus - still a little disappointed by the direct damage, but not as big of a problem as it originally seemed to be…
Ok I did actually experiment a bit - and it definitely has its uses. I uses it with Explosive ammo, which I think does more blast damage (or at least it looks cool!).
When doing base assault and attacking the FNIX Central, it does around 10% damage per hit through the walls - this is rather good!
Also, for Tanks and Harvesters, putting the shrapnel charge on one of the legs can deal around 2% damage per hit to the body behind it on Apoc Tanks and Harvesters.
This means that after shooting off their weapons, an Apoc Tank needs around 25 hits and a Apoc Harvester around 30 hits with the shrapnel blast.