Quite honestly, there have been long wishlists where people have asked for everything from giant robots to melee weapons, motorcycles, cars, bicycles, gigantic machine guns, hundreds of enemies to shoot down in every fight and, and, and.
In retrospect, how much of it has been achieved. The melee weapons, the bicycles, the switch with which the game can be set to different degrees of hardness. So far so good.
Of course, I would always use a baseball bat instead of a gun against a 4m tall robot equipped with at least one cal 50 cannon
A sledgehammer makes sense if you have nothing better and a runner can at least be broken with it.
That you can lie on your stomach is really useful in some situations
But do I really need a bike?
Do I have to shoot twenty hunters and fifty runners every time I stick my nose out the door of my safe house so that I can finally go on with the next mission?
I think that destroys the whole atmosphere of the game. There are already enough run and gun games that all seem pretty uniform and crazy.
The surreal, deserted atmosphere that you could escape and hide made the game so unique that you were confronted with things over and over again, that you followed the trail of any survivors and found them on Hjimfall.
Of course, such wish lists are good for brainstorming purposes to generate new impulses and ideas. It is also a means of doing market research so that the game remains interesting for the general public.
For a studio like Systemic Reaction it is of course a fine line to walk between what the devs themselves want and what the community wants. As I said before, don’t lose sight of the game’s commercial success because that’s what ultimately keeps the game alive