Let us know if the driver rollback fixed your issue.
Ye, no changes it’s the same as before
How about that video now with FPS counter actually seen?
Though, GZ doesn’t have FPS lock. E.g i have my FPS fluid, going over 60 just nicely (video above).
dosent the in game option literally say set target fps dynamicly to 60 ?
Edit: checked my self with recording software and unlocking fps with vsync does let the fps freely get above 60 even with my 60hz monitor
as long there is a target option in game for set FPS. then yes GZ has a FPS lock in the game.
The dynamically resolution Either “off” or “on” meaning the quality of the game get scaled down for the game to be more playable state. (it’s like a fps boost in away)
I don’t think it’s GPU driver or as long the system requirement are meet. if you got higher spec as required then you should be getting more like all other games. (depends on what game ofc)
so it’s GZ that has not removed the fps lock or there’s a reason for being there. if anyone got hands on a Dev then we can ask them.
some people has succeed of getting higher frames but as you can see what they need to do in order to do so they have to really lower things down in-game quality resolutions of the monitors and stuff.
- resolution seems to be the Key for the game to get higher frames.
Topic moved to #bug-reports subforum since the issue is getting FPS higher from certain point. And not all people are having this issue, for this topic to be in #feedback-feature-requests subforum.
Also, @SR_knivspark , care to join us here? In hopes to shed some light in this matter or perhaps even solve it.
Current issue: OP of the topic can’t get their in-game FPS past 60, despite having both monitor and Windows refresh rates set to 144 Hz.
//Mod
Does Radeon control panel (sorry if I butchered it, I’m a nvidia user) have options to set different presets for different games? If yes then check if they differ from your main settings.
Also check the Riva Tuner Statistics Server settings.
Video capturing software can change the framerate to match to recorded video output file, so keep that in mind.
So, checked the last vid and your FPS isn’t locked to 60. Max i saw was 62 FPS while game usually hovers around 52-55 FPS.
If you were to lower your reso, from ultrawide 2K (3440x1440) to e.g ultrawide 1080p (2560x1080) or standard 1080p, would you still have same FPS or would the average FPS be higher?
as long that you change resolution then yes you get more fps.
but that is not the problem. the problem is that I have higher spec then recommended spec.
it dose not matter the resolution or the graphic settings you have.
at this point it’s gone to how the game GZ is developed is and the recommended spec for the game is false??? am looking and it’s a low spec is needed to run this.
RECOMMENDED:
- Requires a 64-bit processor and operating system
OS:* 64bit OS - Windows 10
Processor:* Intel i7 Quad Core
Memory:* 16 GB RAM
Graphics:* Nvidia GTX 960 / R9 280 - 4GB VRAM
Storage:* 35 GB available space
if I can’t get higher then 60 in a high end spec then this game has only two things that could stand against my machine from doing it’s full potential.
Lock FPS (coded) (reason)
the game is not coded for specific for Ultra wide monitors as you said before.(2560x1440) (3440x1440)
Am not sure mate be either screen resolution problem of this game.
or the spec required “Graphics: GTX 960 / R9 280” is the highest and the higher is just not gonna get supported or something.
hmm…
Well, actually it does… A LOT!
I’m pretty sure that the recommended specs are for standard 1080p.
In comparison 1440p ultra wide has 2,5 times more pixels on screen than 1080p.
For example before the launch of Cyberpunk 2077 CD Projekt released detailed minimal and recommended system specifications for different combinations of resolutions and graphical settings.
See how it scales up with resolution:
For GZ we have only what we can find on Steam.
From what I’ve seen on few benchmarks RX vega 64 is somewhere between GTX 1070 and 1080, so getting 50-60FPS on 3440x1440 is a rather excellent result.
I agree with @0L0 here.
While you may get 144 FPS at 1080p (1920x1080), you will not get the same FPS at ultrawide 2K (3440x1440) since as 0L0 already said, there are 2.5 times more pixels on the screen and your hardware, especially GPU, has to work 2.5 times harder to render all that. And since the load on hardware is higher, it can’t possibly produce the same FPS as with lower reso.
RX Vega 64 is equal to RTX 2060 and GTX 1070 Ti. All three GPUs, while capable for 2K (2560x1440), have to work harder for ultrawide 2K, thus lowering the end result (FPS).
As far as “high end” goes, at current date, in enthusiast computing world, “high end” is considered RTX 3080.
For example, i have GTX 1660 Ti and compared to your RX Vega 64, it has, on average, only 14% lower performance. I play on 1080p since i have 1080p monitor and i’m comfortable on that reso. Btw, my in-game graphics settings are all on Ultra. And my average FPS you saw from the video i linked above.
Best way to test your hardware is to benchmark it. For that, Unigine Superposition is one of the best programs. It has some fixed presets but you can also choose Custom preset and change values within it. E.g you can choose your 3440x1440 reso + put Shaders and Textures to High and run the benchmark. I doubt that you can get your average FPS anywhere near to 144 FPS.
Give it a go.
I can start things off. Just benched my rig and here’s what i got:
you know what am gonna drop this really.
I can’t find the problem or it’s just me having a weak GPU thinking not long ago it could crank up high frames at the time. “feels like the old girl is slowing down…”
I see bunch of games that can’t even hit over 90fps.
heck I should be happy even if I got games at all to play with this GPU
So, you did run Unigine Superposition benchmark within either 1080p High preset or with your custom widescreen reso preset and the results weren’t what you were expecting?
Though, i’m still wondering what results your hardware gets with 1080p High preset. Care to share the results screen with us?
The thing with hardware is, that when bought at their launch date, they are usually high-end (if you don’t buy the same series lower version, that is) and time goes by fast, until at one point, you come to a dreaded realization that your “high end” PC isn’t high end anymore.
When i bought my rig 5 years ago, my i5-6600K was the best CPU for gaming since Skylake family CPUs were the latest gen. Only i7-6700K was better from it but i7 and it’s hyperthreading didn’t do anything towards gaming. In some games, it actually hurt the performance. So, i5-6600K was the best CPU for gaming back then and i had “high end” PC.
Now, years later, my 6th gen Intel Core i5 CPU is nowhere near to the performance of 11th gen Intel Core i5 (on average, i5-11600K is 62% better) but my CPU is still solid and it gets all the tasks done i’m asking from it.
Of course, PC doesn’t compose only from CPU or GPU and other components that i have in it, are still considered “high end”, even at this date. E.g Seasonic PRIME 650 (80+ Titanium) PSU (with 12 years of warranty and it’s the best 650W PSU money can buy) or Corsair ML120/140 Pro LED mag-lev bearing fans.
In the end, with any PC, you need to consider that hardware ages and in time, also looses some of it’s performance. With desktop PCs, upgrading the PC is easiest and GPU is often the 1st component that gets upgraded first. CPU upgrade is rarer and when upgrade comes by, there is already new architecture out where upgrade usually ends with new CPU-MoBo-RAM combo.
no I did not test that I only got Heaven and one more benchmark tool.
My GPU is 3 gen old.
I’m sort of considering being 4 gen until I change it with a new one.
Unigine Superposition is free to download from their site, just like Unigine Heaven and Unigine Valley are. Just put the name into the Google to find it.