After around 40 hours, discovering more and more of Sweden, with new enemy’s, weapons and gadgets, I love the game more and more.
I’ve seen a lot of ppl shouting for survival, hunger, building and stuff. But more survival would be ruin it for me and maybe others. I enjoy it so much, not to play an day-z clone bullshit where I can make mistakes, don’t have do craft in an overloaded crafting menu with too much stuff for too much things.
It’s an game wich I can easily prefer for friends wo can’t stand the hard survival too and have fun playing an soft survival with a ton of looting and an great story. Some of us are rly tired of the building and crafting so not every game has to do it to be successful.
I mentioned the distinction because I’d personally love to see something like that. I also feel like it shouldn’t detract from what it is now without that. I think having some minor hardcore survival mechanics could make exploration and looting a bit more necessary and dynamic. Not that it isn’t necessary, but I think you’ll know what I mean.
Yeah. Personally I love survival games. But if you add food in water as a necessary requirement it would just be too much. Aside from the bugs, this game is so much fun. Me and my friend can’t stop playing
I think its good to have some alternative of the standart survival games. But gz has no clear direction atm. There should be for sure some sort of a more hardcore mode. If its optional its always ok to find out what the players like to play. Why are those silly emotes in such a unfinished game? please put resources in environment and gameplay. I hope the devs dont take the battle royal/serviced game road.
this game needs a hard survival mode, you can die with no punishment meaning bomb your friends bomb the ai pop a yellow needle in your arm get back up u killed 2 tanks and 20 dogs. >:#