Keeping clothes, collectibles and achievements is not the same as hoarding, sir.
I began my new game with the golden A4 with Barrel Extension, Scope, and a wee ammo (100 rounds), Secondary was a Golden .50 with 8x16 Scope and 25 rounds.
Tertiary was the Exp Klaucke with no attachments and 75 rounds.
ALL the rest I had left in the previous save, which I deleted, then restarted.
Seeing I botched the game halfway up, and having to restart, knowing I had virtually all achievements past the third phase, and having collected 1/3rd of all collectibles, having a FULL Exp. Dazzle set (which I always go for, I just love its looks, and you know how bloody hard it is to get, right?)
So, keeping these optionally aside and safe from deletion… would have been a major help for me.
Even though I!!! botched it up, the loss of all that “was heavy”, knowing I had to AGAIN go for it.
So, question: is what I suggested still the same as hoarding?
Also, I never had an issue with COLLECTING, I have severe issues then with HOARDING (IE: having 4 Gold X, 5Gold Y, 11 Gold Z, 9 Exp X, 6 Exp Y and 30 Exp Z)…
But… that’s me.
Another question: Which harms the game most (and please, answer unbiassed, sir):
A: Hoarding as per what Hoarding is (Thus it’s definition).
B: Setting past achievements (Achievements, collectibles, clothing I got through killing Rivals) safe for replay?
As I see it, good sir, usually Collectibles, Achievements and collectibles are bound to ACCOUNT in other games, rather than to the character?
So… why not here, right, sir?