I am playing through the story with a friend but sometimes I would like to just jump on my own into a matchmaking multiplayer session and shoot some robots without affecting the progress of my story, and I found out that if I do that every safehouse I unlock in multiplayer is now unlocked in my story too, ruining the continuity of my game. Could we disable story progress? Or have separate save files?
Many players would like to have the option for separate worlds for characters. Until then, you should be relatively safe if you play as client (vs. host) in a world with more story progress (yours should not progress). Not 100% sure whether that helps with safe houses.
Other people start juggling with different save files (back up and replace).
Yeah apparently my story doesnt change but the safehouses DO get unlocked. So now if I want to spawn in the island Himfjäll I can do it, even though I never actually took the boat there. Isnt that a bug? Or a feature by design
It is weird at any rate. If you have discovered more safe houses than your buddy, you will have to unlock them again in his game world. I cannot see a reason why the other way of transfer should work then.
There are more weird things in game, but I agree.
To start over I always had to make a new save.
It’s a bit tedious, this way…