I have a few ideas for the game i feel would change the whole dynamic of the game, for starters a few new enemy types of different size varieties, locations, missions, usable technologies to assist greatly in the playfield and lastly secrets to add to the mystery of the game (new boss type)
cool, what are they?
Since time is elapsing in game between base game to the new update, the resistance bases can be built but what about FNIX, they have been could of been doing research as well, creating new enemy types combining certain elements, i have 2 types of them proposed but they have to go with a mission, creating the possibility for new advanced research locations, leading to the discovery of FNIX’s advanced army.
Now the dynamic change, master code tech (hear me out, this is where the details come in) mission: part 1, super computer, you get intel that there is a secret bunker nearby to investigate, upon investigation you find the bunker tunnels darkened filled with a few military class hunters.
Kill 4 of them inside to get the power room access, turn on power, locate FNIX super computer, hack into super computer via access panel nearby, once hack is complete you now have new item, mastercode, gps location (have to find using map) for advanced research facility.
Mission part 2, arriving at gps location player encounter extremely large bunker door (2 tanks high, 3 tanks wide) in side of large hill, players have to find manual door release switch to open door, big door slowly creaks open releasing huge gust of air, players met with darkness, walking in you immediately see FNIX hunters lined up on both side of the cavern but the are not active, currently standing with wires connecting them to wall panel with computer.
Further up it opens into a slightly bigger area but with 4 FNIX tanks on the left and 4 FNIX harvesters on the right, all not active, all connected the same way as the hunters, just beyond them is another huge door but requires power to open, finding the power, on either side just before the powerless door is stairs going up level then turn farther away from bunker entrance going up 2 levels.
Players follow tunnel until coming to the master control room, top level is just a few generators that cant interact with and a circular stairwell going down in the middle of the room, 2nd level, players are greetes with a room full of computers and windows overlooking a giant bay area, to the players left is the power switch.
Switch it on, power comes on and players hear the machines in the bay come to life, making their freaking cyber sounds, to the right is a computer with other locations of other advanced research facilites.
NEW DYNAMIC TIME! players must return to entrance tunnel to bunker, upon arriving players notice that now all the FNIX hunters, tanks and harvesters are turned on but remain inactive, players can now use the computers the inactive machine are connectes to, using the computer, the mastercode now lets you control whatever machine players picked.
Once in control of machine player must head to door with no power, scanner above door will scan the bot and open, players walk into a small room with another big door infront, the door behind closes, the one infront opens revealing the bay with new enemy types.
New enemies, “fortress” class, 4 legged more heavy armoured/weaponized version of tank, has dual turrets on bottom, dual on top and dual motars toward the back
“Akula” class, quad chopper type drone with auto turret on bottom and dual missile launch on top
Rewards for defeating enemies, “fortress”"class mastercode array, allows players to take control of any robot within a set distance for 1 minute (1 use per charge)
“akula” class, mastercode array battery, allows for one use of mastercode array
Sorry, that’s really hard to read and to understand. Could please optimize your writing?
Thx
So to summarize, you want a new boss and corresponding mission, a big FINX bunker, a seeker but with guns, and a step further in hacking machines. Is that right?
Pretty much exactly that to put it lightly
I think these ideas are cool
I’ve taken the liberty of cleaning the above post up a bit to make it easier to read, and moved the thread to #feedback-feature-requests.
//Mod
Thank you for helping with that