Hey there,
besides all the stuff happening recently in terms of the update, i’m really concerned about how the progression system doesn’t work properly a year after release.
I’m aware of how it should work. This is not about “So me and my buddies played this mission and after i returned to solo mode my progress of that mission was gone.”
I’m talking about previously obtained but unfinished main and side missions disappearing from the log after joining MP sessions as a client. Whenever me and my friends go for coop (we started two weeks ago and are progressing Archipelago region quiet slowly due to kids and different working shifts), all players beside the host lose several missions they’ve obtained before e.g. like The Command Bunker Network, One Can Only Hope and Unbearable Lightness.
We’re four players and have played six short sessions with changing constellations yet. Which means some of us had to do some missions twice to keep others up to date. So far, everybody of us has been at least once the host of a session.
I’m aware of the fact our playing behaviour as a squad is not quiet ideal and complicates things, but hey: The game should be capable of remembering obtained mission goals for every player, don’t you think? It just seems like your save game gets reseted to the mission status of the host when joining him as a client.
I wonder if those issues are special to the Archipelago region or will continue throughout the game. After endlessly clipping through the ground on seven occasions within our last session, unpleasant surprises with enemies clipping into houses, flying corpses / disappearing loot, disappearing sounds, unsynchronized weather conditions (“Hey, what a beautiful sunny afternoon!” -“Wait, what the Fiskfingrar… sky’s cloudy, it’s raining!”) my friends already grow tired of this whole game, because we as older players nowadays lack the luxury of time to wink at its game breaking flaws and desperately fanboying the whole thing. (Don’t get me wrong, i’ve been there at several points with several games in the past, so i’m not judging.)
Me and my friends love the overall atmosphere, tonality, graphics and world building the studio did. But last night, lines like “Well, and what about Division 2?” started to kick in. That’s a bad sign, i guess.