Hello! welcome to my latest topic! this topic is about some small Quality of Life (QoL) Features id love to see added into Generation Zero! Feel absolutely free to discuss or criticize my ideas or even suggest your own QoL features in the replies
Feature #1 - Optional Hotbar
This QoL Feature will just simply be a small hotbar at the centre bottom of the screen that shows what you currently have equipped in each slot, this could be useful for learning where you have actually put your items instead of using pure muscle memory or hoping you grab your med kits instead of you binoculars because you couldn’t remember which order you put them in. (speaking from experience…)
I’ve been informed by @MarkNcheese42 that you can just press tab, I’m stupid and didn’t know this sorry
Feature #2 - 9mm Ammo
Simply combining the 9mm Smg ammo and 9mm handgun ammo into 1 single ammo type. it doesnt really make sense that theyre different in my opinion. theyre both 9mm so surely one should fit in the other? i dont know, if there is a reason why theyre seperated, please let me know!
@VladTheInhaler had a great explanation of why there are two different ammo types. you can read it below if you are interested.
Feature #3 - More Animations
Yea yea, this isn’t really a QoL feature, but its been bugging me. I’m mostly talking about the fact that when switching firing modes on weapons, you just hear a sound. your character doesn’t actually change the fire mode on the weapon. I would love to see a quick animation that changes the fire mode on the weapon, it would really add to immersion and also a little bit of a drawback to changing firing modes during combat, as the animation has to play out fully before you can fire again. although that could be a lot of animating for the team to do and probably isn’t worth your time.
Feature #4 - Old Sorting System
Plain and simple, I preferred the old way of how the inventory sorted itself, highest quality at the top, lowest at the bottom. as of landfall (I think) you can sort it in many different ways but you cant do it from highest quality to lowest quality anymore. idk I just prefer it that way.
Feature #5 - Dual Render Scopes
As the title says, dual render scopes, I love being able to see through scopes even if you aren’t aiming in. I personally think it looks cool. this will have a pretty large performance decrease though so make it toggleable obviously.
Feature #6 - Experimental Attachments
Again… not much of a QoL feature as it is content. but I think experimental attachments would be really really cool. maybe like a sniper scope that highlights enemies in a red box? or a muzzle that gives pinpoint accuracy with near 0 sound? or a vision module that allows the scope to zoom further than normal, etc.
Feature #7 - Craftable Sticky Flares
Simply just add a shematic for sticky flares that take like, 2x adhesive, 1xfabric and 2x flares for 2x sticky flares. i dont even bother to pick up flares anymore so this would be a great new use for them!
This concludes my small list of ideas for now! if I think of anymore ill edit this post to add them. feel free to discuss these in the replies! see you on my next topic!