for some reason the reaper has 2 guns and 2 utility items that it doesnt feel threating.
firebird feels threating because it has land mines and constantly shooting. wolf is more threating because of more powerful minions and instrestingly powerful weapons.
the reaper should constantly attack no matter what.
examples why reaper is not hard: you can spot when he starts shooting. wolf the missles you cant see when he starts shooting. firebird the autocannon you just cant see when he starts shooting. and so the reaper is the easiest one is to notice when hes attcking.
when theres a boss, the boss has to be powerfull too look threatening. but when i fight 1 tank, 1 harvester with hunters and others. that already feels scary and threatening. and then a reaper shots one by one it doesnt shot missles and bullets at the same time. bosses normally attack multiple targets or multiple weapons against one target.
the reaper currently has 4 weapons. gas close combat, auto cannon long range, nuke attack any range and missle barrage short and medium range.
fnix runners spawn doesnt count because its more like a minion spawner. ( not really a weapon because it comes from above not from the reaper. )
the request i would like:
- reaper should attack more often.
- reaper should have more weapons for reason of being a boss blueprint.
3) the reaper can have an automatic turret atop of the reaper, it would be very cool when an reaper auto turret will target different targets instead the one is targeting currently from its main weapons.
i just hope that bosses can actually play aggresive. right now players can easily destroy reapers because you shoot and then take cover or dodge. like bosses are sopposed to not allow you to simply take cover or dodge.