Sorry but I have to ask.
Whats up with your writing?
Is it intentional ?
English is not my native language but you have too many writing errors.
You can edit the comments after “sending” a comment, almost every single comment of yours has errors.
It would increase the player movement and will make it so u can carry more lile 130kg. Also asorbs or deflects 30-70 damage but if taken alot of beating it will asorbe less damage
“Plate of Steal” sounds like Diablo 2 unique charm.
As one with tech grade, I’d like dig in depth with this exo.
So, are we making “exo-skeleton” or “Power-armor”?
I liked STALKER’s exo-suit, especialy chassis around legs and shounders. These joints were best-looking so far - sketches shown these area’s didn’t (shouldn’t) hinder any movements, yet exposed servos does make it seem very vulnerable.
As for power-armor - not much in that department. I’m very familiar with FallOut PA’s up to FO:NV (didn’t played FO4/76) and there’s not much to see. The venerable T51b is the best looking so far - a classic for a reason; Advanced Power Armor, a.k.a. Enclave’s PA (FO2/FO:NV) does seem adress issue with STALKER’s exo’s exposed shoulder cervos and upper half of body seems solid.
If we go with medieval/fantasy inspired design, I’d choose Indoril set as basis (TES III) due to good (IMO) anchor points for cervos.
Hard breastplate with segmented abdomen, upper pauldron amy be other design, but lower one either good armor plate as well as elbow-shouder anchor point for cervo, “soft” spine can be easily covered with backpack.