the current game has the system that you put one pile of ammo in the weapon.
I suggest that you remove this system from the game.
The current system causes many problems like losing ammo and the easiest way is that the weapons directly takes the ammo from your inventory. This way you would remove the whole reason for bugs and probably many bugs in the future.
It would be beneficial for the players in regards of inventory overview. (well probably most players who spend a few hours in the game lern to remember the ammo pile in the weapon, so this is a minor advantage)
It would be very beneficial for the players in regards of inventory management. All GZ players know how annoying it is, when you find ammo for your weapon and first have to remove it from the weapon, stack it and put it in the wapon again.
To switch between the several ammo types we would need a system like the switching fire mode. So one key to cycle through the several ammo type that are in the inventory.
Question to all readers: How would you solve the problem of reloading every time you switch the ammo type?
The greatest disadvantage I see is that we lose one more inventory slot for each weapon but it would be a good compromiss for me when I think about all the advantages. Or maybe you could give us one additional column in our inventory ;-).
Would also fit to my suggestion about the Ammo type in our HUD: here
What do you guys think? Do you see more advantages or disadvantages?