Request - A rebalance of ammo disassembly

Right now, the system seems to be that we the players are meant to find items of use or not, then break those down into resources which we then use to make the things we use and need the most. Primary among these is ammo, usually armor piercing, which breaks down into explosives and FAR more importantly, Steel. say far more because steel is used in so many things it’s actually ridiculous we don’t find more of it, but its surprisingly scarce, all things considered.

The problem comes from how much steel you can harvest from breaking down ammo as opposed to the amount of explosives. The difference is pretty insane, leaving me with tens of thousands of explosives, but often maybe two thousand steel. This is currently causing such an imbalance that my resource storage is being overloaded with explosives, to the point if having to discard 5000+, just to make room. I’m forced to do this as once my resource storage is full, I’m unable to process things into resources, making it so I can no longer loot, which in turn has be forced to stand in the open, picking and choosing items from various bots I’ve killed. This is hardly safe, as you know. It’s also annoying and tedious to be forced to do this instead of just taking everything and sorting it later, and I can only carry so much anyway, even with my companion helping.

So I have a few of suggestions that might help rebalance things a bit so this isn’t such a problem.

First, of course, is the hoarder route, making the resource storage match the size of the PLUNDRA. This would allow players to store tons more explosives, alleviating the problem. The second idea is to lessen the amount of explosives, while increasing the amount of steel. Since steel is very precious, getting more of it would of course be welcome, while getting less explosives would actually be a benefit, not a loss in this case. The last idea is to have ammo crafting to require more explosives per batch as this would use the excess explosive up quicker. If so much is coming out of the ammo you find, it must have been in there for a reason, yes?

Any of these three ideas would be effective in reducing the strain explosives place on the resource storage, keeping the process of ‘find, disassemble and reuse’ in play while still giving the needed materials, rather than setting players on a path that ends in useful resources getting discarded due to a lack of space.

It’s not that easy.
Everyone has a different style of playing and needs different ressources for different things to craft.
Some even don’t craft at all.

(Btw crafting is something that came later into the game, at least in that extent)

Not every ammo provides steel, but explosives. That is where your imbalance may come from.

Increasing spaces isn’t the solution. You would reach the new limit soon. And then? Call for the next increase?

In my opinion most spaces already are too high.
These high limits changed the way to play GZ extremely. Once it was about surviving in a hostile world with what you’ve got. Limited weapons, limited ressources.

Now it’s just about wanting, getting and having more and more… And most of what’s stored isn’t even used. It’s just there. But because of the lazyness to clean up and to manage the available space or the fear of dropping something that could have been useful some day, many just cry for more and more space again and again.

In the end your requests are just to meet your way to play. Many others will see it very differently and because of that I’m against it.

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If you’d read all of what I typed, I also suggested balancing what is gotten from ammo, not just more space. More space is the ‘easy’ fix. Adjusting all the ammo resource returns would be much more intensive.

And yes, I can see how in the beginning, if all you could do was work with what you had, that would have made it a different game. A better game though? I’ve had fights where I expended all my ammo just to live. What would I have done from that point? Stop playing? Run around dying over and over trying to find equipment?

What a lot of the survivor and try-hard types forget is that this is a fantasy game. If this were to happen in a truly realistic way, once we died we’d have to uninstall the game. You don’t revive in real life. There are no save points. Another thing the game does that is patently ‘unreal’ is the ability to return to a good gathering point and just loot everything again. Stuff doesn’t just reappear after a set period of time. Was this a thing in the early versions of the game, or was it added later? is it balanced, or ‘fair’ to have stuff reappear?

Yes, my requests are based in mostly on my playstyle. I like to loot a place once, and I like to explore, looking for hidden items. This often has me finding more than I can carry, some of which I have learned to just leave alone, either because I never use it (like those explosive red canisters which are really heavy and I never use) or because it’s not worth taking (like most lower ranked weapons, which are heavy and also of no use other than recycling). There’s a bit of a learning curve still in that, as I was quite happily taking everything at first.

This doesn’t mean that there should be imbalances in the recycling system that are overlooked. If recycling ammo for steel and explosives is so uneven, then it should be tweaked to be more balanced in my opinion. I still am required to basically choose to dump extra materials as it is. I’d rather RUN OUT of them due to their lack than have them piled too high and just sitting there. I’m not just recycling every ammo type and expecting steel; I look at what the results will be when doing that.

I’m not asking them to increase the drops or resource gains either. Just to rebalance the results from recycling those types of ammo that give steel so it doesn’t end with me being forced to throw away half the results afterwards, or worse, to find myself unable to recycle things at all.

This feature of the game is a large aspect of it, whether it was in the game at the beginning or not. It makes no sense to ask players to gather, recycle and store what they need, then tell them they have no space, or they’re only finding certain things in huge quantities, but not the ones they need most.

We’re literally fighting huge running hunks of steel, capable of creating other hunks of steel (harvesters) who are all hurling tons of steel in the form of bullets and rockets at us… but there’s no steel anywhere. xD That doesn’t seem odd to you? I guess the bots used it all…