Rival spawn rate & general loot spawn rate in Rivals

Wow thx! That would be awesome :pray:

No worries. I’ll get a goody bag ready.

Alias

I’m on lvl 31 and I played both DLCs through. And I made all main and side missions.

All 30-40 rivals level 4?

No probably not. I killed them during the missions and when they crossed my way. I dont farm them.

I heard that it is like this on other games but not in GZ. And that is exaclty my own experience.

You’ll need them at Level 4 with a full region at Level 20, with 9611 XP if you want to maximise your chances

Yes but as I said I dont farm them and my experience is that you won’t get much when you don’t farm them and thats not a good game design in my opinion.
And I don’t like that a rival drop can be cloth instead of weapons, attachments or chematics.

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Last time I played, I accidentally crossed paths with a lvl. 3 FNIX Hunter rival, but decided what the hell, I’ll just take him out. He dropped an exp. KVM 59! :joy:

yeah some times your luck is just like that. nice gun too.

AND! Extremely true to the original as well. A solid well done from The Vanguard

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I thought the exp kvm only dropped on events? Or have it been added in the regular loot table?

I believe there has been 2 events for the XKVM59 - and IS part of the normal loot drop after the update.

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And here’s me with 200 hours and still no exp mgun. Killed around 10 reapers by now and god knows how many rivals. Total RNG was, is and always will be a terrible solution for stuff.

Not quite agreeing, sir.
It brings somewhat a bit of balance…
And longevity…

Yep, I don’t know many rivals I had taken down, at least over 100, before the exp KVM dropped and then it dropped twice right away. Before the exp KVM dropped I only got 4 exp Klaucke on over 100 rivals downed…

Integration to the feedback I left a few days ago:
leveling up the island of Hjimfall is a real nightmare, I have 8 active rivals and I can’t kill them otherwise the level drops considerably. There aren’t very many active tanks on the island aside from rivals which are 5, killing harvesters and runners gives little score. Could you consider reducing the rivals to 4? This way there would be more robots to fight to level up the region.
Thanks

Upping the score in Himfjall ain’t that bad. Just have to do some hunting.
Real pain is Archipelago…

True, I have 8 rivals in Himfjäll, but only 1 in Archipelago.

Increase the in-game difficulty level to Guerilla.

With that, and given that you start out region score at 0, with 0 rivals, 1st rival spawns in at about ~320 region score. By the time you’ll get your region score to ~1750 (region level 9), you’ll have all 8 rivals in Archipelago region.

Also, keep in mind the 2 hours in-game cooldown time before new rival spawns.

My Archipelago region rival spawn process (click here to view)

1st rival spawned in: Level 2, score 326

3rd rival spawned in: Level 5, score 954

6th rival spawned in: Level 9, score 1716

7th rival spawned in: Level 9, score 1724

8th rival spawned in: Level 9, score 1750

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Discussion moved to proper topic.

//Mod