Rivals are buffed but what if they had personality!?
Let me explain
What if they hunted you indirectly within a range of them.
Depending on machine type and level they would progressively addopt strang behaviors or tactics.
For example; keeping distance, charging at a moments notice, maybe a tank rival will lunge a short distance, a runner/hunter always taking the high ground or possibly running and gunning, harvester standing on hind legs for a grans slam, Harvester calling in reinforcements too land behind you, Dodging incoming fire instead of staggering, never standing stillā¦ machines light might not change color for trickery or mimick the sounds of other machinesā¦ I could see Apocalypse class rivals doing thisš
And then cosmetics, like battle damage or barbed wire wrapped around legs an hanging debris, parts of bushes, burns and draped cloth from tents.
Also unique sounds for effect
I want Rivals to be crazy, because its such a half hatched idea that much could be done with it.
So what you are requesting is a more aggressive and smarter AI with small variations for more emersed gameplay regarding the Rival system?
So it is like a Arch Nemesis to the Player?
We have hunted hundreds of rivals in a grind for experimental weapons, but the fight is boring after a few tussles.
The big names scream something to be desired, but they do not deliver.
The upgraded health and possible damage is a weak change to becoming a āRivalā.
And I think many of us agree that they do not feel like ārivalsā (youre rival) nore act like it. Upping the anti with unique weapons and unpredictable AI (harder AI) could bring exciting new challenge and battles. Cool skins for the machine rivals would give them Character, a more remarkable look.
If the Generation Zero team have the time and skills, it would be awesome too have an AI that learned your play style after every fight until you actually destroy your target.
A Rivals destruction starts it back at zero experience and until you destroy it, the longer you leave it the better it gets.
Wandering only helps it learn some things, but fighting a player teaches it combat tacticsā¦basically giving rivals problem solving skills.
I 100% agree. If each rival had random stat buffs per level, it would make things unpredictable. But I also would like some visual traits as well, dunno what it would look like, but Iām sure there is plenty of creative juices in the GZ team to make it happen.
Mind you a speed buffs would definitely be visible trait and so would an attack speed buff be.
But would emersed feeling get damb really quickly? I mean humans are good at finding patterns soā¦ wouldnāt it need multiple random generators to keep it unpredictable?
This could depending on file size seriously have an impact or am I wrong?
The behavior could be based on how the player has been destroying robots up until they appear.
Sniping - Stealthy, doesnāt walk around with the rest of the group/ orders group to maneuver in a way that keeps attention off of it. Has upgraded armor that dissipates heat better to camouflage against heat vision, etc.
Spray and Pray - Runs from cover to cover, shoots smoke screen, strafe and peek around objects to shoot.
Explosives - Increased armor, kinetic barrier that bounces explosives away.
It would be cool if they got voice emulators and imitated dying people for psychological attacks.