Robots should have finite amount of ammo


#1

If the player has a finite amount of ammo then so should the robots. Putting the unrealistic that is inherent in almost all video games; circling a tank knowing that it can only fire 10 servos of rockets etc, is a more practical combat than it magically creating round after round. I think limiting the ammo creates a better experience and options for the robots to run (just like we do) to preserve its life. Even having ammo caches that they can head for and replenish.


#2

Heyo, I’ve moved your post to Feedback/Future Requests forum. Others have suggested this feature as well, so I figure it belongs there.

Balance is a hard thing to get right, so let’s see what the future brings :slight_smile:


#3

[ : I concur! : It even stated in one of the Mission-Logs that the military was engaged with the robots, the bots ran-out of ammo and: retreated into the woods. : So I think so, but not to limit them as to were the fights will be cake-walks. : I will have to say, haha, I been in ~two-hour-stand-offs with these robots and: I have never had so much fun creating strategies to take them all out. : And: you know what, it always works out even with the bots having unlimited-ammo. ]


#4

I think this is a great idea. Having the ammo loot also based on this finite cache also creates a time-sensitive gameplay mechanic. The longer you take to fight the less potential loot you could receive.