Rocket Launcher EMP Round

When using smoke you need to aim between you and the machine you want to hide from. I’ve just now started to use them against hunters and tanks and they do work but you need to get the smoke on the ground not aimed straight at them. Then use what ever weapons you can to shoot through the smoke killing them softly.

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Have you played after the June patch? This is what the loot table looks like now in Class 2 Tanks. Depending on the weapon you use, the type of Tank etc.

I’ve played - I just haven’t taken on any tanks! Ten times bitten, lots of shy!

That looks lovely - I reckon it takes 200 rounds of accurate 7.62 to put down the ones I’ve killed. I have a brilliant and cunning strategy for doing it, but since two thirds of the ammo boxes I find are still empty (new ones that is) I never have enough ammo to take them on.

When closing in carry the MP5 analogue too and then you can switch between weapons (and keep on moving when having to reload them.)

TBH I was avoiding fighting tanks till they fixed explosives, but took 3 or 4 down on Saturday night to see what the improvements were like (and then 9 or 10 Harvesters just to annoy them)

All the Harvesters I see are guarded by clouds of dogs. I’ve only ever seen one on its own - never mind nine or ten. But of course, if they are now all going to respawn every time we boot, no one’s annoyed. I’d love to annoy them…

By the way - what is the “Dual-Purpose” nature of Charlie G rounds??

It’s basically an AP round with a fragmentation shell so it can be used on both soft and hard targets. But sweden didn’t have hedp in the 80s. And still dont’t use them.

Oh I didn’t know that and I used to dump all my smoke devices. I will try to shoot through the smoke.

Edit: Yes, it works. Killed three hunters using a shotgun through an open bunker door separated from them by a hand grenade smoke cloud. They do not shoot back. However as they move slightly right or left I used an X-ray sensor. When firing blind, one can also hear whether the rounds hit the target or not.

I want to see a tank hit with a HESH* round, but I suppose a wombat** is too big to fit in a back pack…

*High Explosive Squash Head

**120mm Recoilless - 12 ft long, 1,000 metre range. Powerful enough to take 8 tons of Centurian Turret and blow it 20ft in the air. I’m sure the Swedes had them…

Yeah i assumed if you hit lets say tank right on with the smoke or throw it below it, it would work. But obviously it is better to try to aim it lets say 10+meters towards you. So there is less possibility of the machine walking and thus leaving the smoke cloud past it.

On hunters i just aim down at my feet and it gives some time to effect them, cause they try to flank you anyways.

Take the dogs out from a distance with a hunting or sniper rifle, if you don’t kill the runner first time then they usually wander towards you singly and you can pick them off.

If they get too close then the suppressed submachine gun keeps the noise down and attracts less of the pack (or wandering hunters)
After that go for the harvester with an assault rifle and SMG, the fuel/launchers at the back, armour plates in the legs and then the joints/face.

Using the assault rifle and SMG (with extended magazines) makes for a fairly quick takedown without exhausting all the ammo of a particular type.

It’s not unusual for me to make a scavenging run or two and end up with a few hundred 7.62 and 9mm SMG rounds.

Really! Okay, I’ll give it a go - I know where one hangs out. Mind you, almost all the packs of dogs attack me all at once from all directions…

Never found extended mags for either weapon - only pistols.

How do you know when to move on from one bit of the target to the next?

in co-op , using a emp and other player planting explosives seems very effective , its all about strategy :smiley:

I’m a solo - my strategy is to stay alive… Tanks can be sniped down if you get your positioning exactly right, have enough ammunition and don’t stop firing for more than five seconds. That means that you have to change magazines before you run out - i.e after 19 rounds, rather than 20. That way you don’t have to recock…

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in solo , i attack over hills and run back so i cant get shot , also use trees to block fire.
im sure using emp can help , its strategy , alot of people can help with this.

Try the sniping. I’d be interested if it works for others. You need cover-from-fire between you and it. As it disappears (over a hill, say) you have to wait until you can see just the elbows and a bit of the upper body. Put a round into that and he stops, but can’t see you, so waits to see what will happen. Provided you don’t stop, he’ll sit there indefinitely, until he falls over. Stop firing (i.e. get your changeovers wrong) and he’ll nuke you. So, single shot, once a second and change magazines at 19.

Let me know how you get on…

I’ve found that this strategy works pretty reliably against prototype and military tanks provided you are positioned sensibly, but is not quite as reliable against the FNIX tanks. It also, unfortunately, only works well if you are dealing with a single tank (if there’s more than one, the one you’re not shooting will tend to attack you).

Yes, of course. Where my avatar is presently sleeping, there is one tank right outside and, across the bay, two others stomping about. I’ll take on the one, hoping it finish it before the others can get round the bay…!

Way late to the game but I’ve found that using an EMP to cripple the tank, run up and get behind it while I reload, and blast it from behind with AP works wonders. I’ve taken down several this way, even when being attacked by hunters and lynxes. In the case where they aren’t alone, I just take the more mobile (smaller) threats out first, then focus on the lumbering giants. They’re very easy to outmaneuver up close, and if you find yourself on the business end hit it with the EMP and scramble behind it. The ability to craft rounds makes it super easy, I’m only level 13 and am crafting EMP, HEDP and 7.62/50BMG AP as fast as I can find resources

OK, this topic is dead for four years now…
Why don’t let it rest in peace?

I wonder where you currently are in the story… I remember I was at about lvl 12 when I left archipelago region. Yes, at this moment I had an AG4 and a granatgevär in 1c or 2c, but no pvg. I was lucky if I found ammo for the älgstudsare or the meusser.
Ok, about 2 years ago the game was a bit… Different.
Also crafting just was possible if you found the schematics in world and the EMP rounds schematic was somewhere in the marshlands… The others, well, somewhere else in the world.

So your describtion may be legal, but wasn’t possible 4 years ago, so your reply is pointless.

i also found some EMPs for the rocket launcher in a container, :rofl:, haven’t made a decision on how I’m gonna use them yet