Runners without fuel cells still alive?

Playing a new coop session, thus encountering Proto and Mil robots with some few Fnix exceptions.

It happens very frequently that we shot the runner’s fuel cell (weak spot), the fuel cell explodes but the runner is still running around and shooting. Happened equally with both Proto and Mil runners…

I condider this a new bug since we did not see this before April update.

That has been always in the game, destroying specific component really doesn’t effect the machines. Exceptions are tick-pods, weapons which can be destroyed.

So this is working-as-intended.

As far I remember shooting runner’s cell was instant death for them, I am not talking hunters and bigger pets.

Although destroying harvester’s 3 fuel cells killed it as well.

I would like to know how can machines technically survive (or at least not being disabled) after they get the fuel cell(s) destroyed?

Yes destroying the fuel cells should kill the runners instantly. I have yet to find a runner with it’s fuel cell blown off by a player, but that’s still alive. And I’m playing the April update as well.

Having that said, taking out weak spots does not affect the enemy until it is dead. With the exception for taking out weapons on hunters and tanks I beleive. Therefore, you can damage weak spots all you want, but if the enemy is not dead yet - it will continue to hunt you as if it was undamaged.

Destruction of the fuel reserve does not systematically destroy the Runner. Its explosion causes major damage, which can inhale weakened robots. Healthy robots will have lost at least 3/4 with this type of damage.

So where is getting the runner the fuel from after we blow up his fuel cell? They don’t have multiple.

I think this is a design flaw, it’s like a losing a “petrol tank” on a motorcycle and still continue the ride…

Most fuel cell systems have back-up batteries. So maybe the enemies get their energy from there even though the fuel cells are blown off… or something…

I agree but I believe GZ wiki mentioned that - in case of a tank - if you shoot to a specific weak spot, you will cripple the tank - which BTW happened with one Proto tank - it just stayed in the middle of field and continued shooting but could not walk. But it was back in February, dunno if they changed it since then…

Damaging the hinge located near the model number can cripple the Tank. A High voltage sign beneath the top left hinge is also a critical hit point.

Source

But I believe this worked with Proto tank only.