Scout scope marks companion, it shouldn’t. Not much else to say about it.
Well, its description just says
“Marks machines when viewing them through a scope.”
And the companion is a machine.
the companion also makes good for setting off the .243 exploding ammo, if you need to take down walls in base defense, using .243 exploding ammo, you need a sensor trigger to set it off, place your companion in front of the walls, it’s best if the companion is broken with no health, so he can move from the wall, now go back and shoot the .243 exploding ammo at the walls, and because the companion triggers the the explosive
the .243 exploding ammo doesn’t always explode when shooting enemies, and walls, red sky laser things & gun turrets don’t count as enemies in base assault missions, and I guess because companion is robot
Sure, you’ve got me there. But if the companion is going to be treated like any other robot, then it should follow the other rules too. If you throw a flare onto a FNIX bot and it is hit by other FNIX bots, they don’t aggro onto each other, so by that logic the companion shouldn’t be able to generate aggro from FNIX robots. Not saying this would be desirable as I like having something to take some aggro from me, but it would also make sense.
I’m almost sure that the companion initially also was affected by flares and fireworks. Someone defined it as bug and it got removed again.
you can also have the companion run into machines, moving them out of the way, if your have destroyed robots pilled in one spot and having problems with buttons commands looting enemy’s, although button command may glitches may happen and can’t loot