September 2023 Update - Patch Notes

Greetings, Survivors!

The September Update is almost here, dropping tomorrow, on the fifth of September at 10AM CEST and bringing you a substantial amount of bug fixes.
If you’ve seen our Road Map, you know that we have some amazing content lined up for the rest of this year, which is why we’re reserving this release for bug fixes to make sure we’re ready for what’s to come.

While we’re hard at work preparing upcoming content, we didn’t want to wait with these fixes, especially since a lot of them were issues you reported to us after the Companion update and we wanted to let you play with the Companion to its full capacity before we add more content on top of it!

It’s not just one of the most anticipated and requested features from the Community, but also one of those we’ve been most looking forward to releasing, so we’re making sure to do it justice.
We hope you enjoy these bug fixes and look forward to the next update as much as we do!

Until then, remember the rules of survival: Destroy, dismantle, and rebuild!
The Generation Zero Dev Team



  • Fixed an issue where the Companion item could be dropped by pressing R
  • Fixed an issue with Companion targeting, where rocket launcher projectiles would continue to target a destroyed enemy, instead of retargeting a new one
  • Fixed an issue where the Companion would react to flares and fireworks by attacking them instead of attacking an enemy
  • Fixed an issue where ‘Repair Companion’ button failed to grey out after using the Repair Kit in the Companion Workbench
  • Fixed an issue where a client’s Companion might end up invisible to the host
  • Fixed an issue where Companion could remain stuck in the Pet the Dog emote animation, if players interrupted it with any other emote
  • Fixed an issue where the Companion could go out of bounds or clip through geometry when performing the Pet the Dog emote
  • Fixed an issue where performing the Pet the Dog emote could catapult players into the air or cause them to fall through geometry
  • Fixed an issue where item quality was not shown for items in the Companion inventory
  • Fixed an issue where the Companion could be picked up while performing emotes
  • Fixed an issue with missing sound effects in the Companion Workbench
  • Fixed an issue with the Companion Spotting Module, where it kept calling out the same enemy over and over
  • Fixed an issue in multiplayer games, where there was no VFX shown for other players getting healed by a Companion with the Medic Module equipped


  • [Community reported] Fixed an issue where the Building Blocks mission might not be able to complete due to a missing FNIX base

Equipment and Weapons

  • [Community reported] Fixed an issue where players were unable to attach Vision Modules to scope on the RLG-7
  • Fixed an issue where players could use the Sensory Jammer despite being detected by Scouts
  • Fixed an issue where Explosive Arrows did no damage on FNIX Outpost Generators


  • Fixed an issue where players might join a multiplayer game with a difficulty setting other than the preferred


  • Fixed an issue where Completion and Station might overlap on the map screen
  • Fixed an issue where icons could be erroneously displayed on Warboard maps
  • Fixed an issue where opening Inventory while interacting with a Station or Storage Container might cause UI overlaps
  • Fixed an issue where UI prompts did not update if player rebound keys while in control of an RC Tick


  • Fixed a large amount of terrain holes and floating props



  • Some armor plates on the Tank’s legs are invulnerable
  • Some Machines that are visible for one party member are invisible for others in the same lobby
  • Dead machines sometimes still produce idle sounds


  • Assignment “Destroy 5 Runners with a hunting rifle” does not track correctly


  • Multiplayer Matchmaking - Player fails to join the correct session as per the preferred multiplayer matchmaking settings
  • Safehouses might get lost when logging in. This is most commonly encountered on PlayStation.


  • (PC) Tabbing out may result in unusually high GPU usage

Yes, that’s what Carni wrote.
Hint: If you want to make a summary, name it that :wink:

Maybe its a Bot or something, check “it” other responses, all very logical and mechanical.
It does not engage and does not “like” anything, only these summaries.
Its either a bot or someone is using AI to answer in English.

FNIX is upon us :eyes: run humans run!

PS: Well…still prefer this to the american express card or other random stuff with no context or meaning.


Happily awaiting the bug fixes. Thanks for the update and notes.

You guys are doing excellent! I’ve been greatly enjoying the game with my new friend! LOL! Thank you guys so much for listening to our requests and making the companion possible! I’m looking forward to the fixes and future content!

Keep up the great work! :grin::+1:

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Game seems to be significantly more unstable and generally more broken, ESPECIALLY with crashing and base assault/defence, and lots of rendering issues.


Oh no… here we go again



I wouldve assumed by now the developers would understand rushing out crap quality updates only sets them up for more rocky development further down the line

But i guess as long as money is being made, who cares about the state of the game?


We just released an update solely focused on bugfixes. I’m sorry your specific issues weren’t fixed, but we’ll get around to them

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It’s not just that some specific bugs weren’t fixed yet.
I, for example, now have bugs that I didn’t have before.

From my point of view the only fixed “issue” is the constant 4c AG4 in harvesters loot.
Everything else got worse, when playing cooperative with companions.


Excuse me?
No this update hardly fixed anything at all, and made the game significantly and noticeably more broken
You guys desperately need a more thorough testing process

Theres no way you tested this update, saw how broken and unfinished it was, and released it to the public knowingly.

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So, is the fix for the building blocks mission the reason for why that mission auto completed when I logged in today?
That sad, since I actively avoided the mission not to have to engage with that part of the game, since I find it not to my taste… sad, really sad!

Sorry but this issue has not been fixed.(4c AG4 drops from EVERY harvester I kill.) I personally didn’t have this bug till AFTER the bug fix update went live. I’m still seeing all the base issues that were “fixed” regularly AFTER said update as well. Crashing seems to occur alot less though.

Releasing an update on multiple platforms, especially when PC is involved, will inevitably lead to circumstances we couldn’t test for because of how many different factors contribute to certain bugs appearing. No amount of testing is going to prevent certain people having certain issues.
What we can do is react to those reporting their issues and work the fixes for them into our upcoming updates, which is what we’ve been doing.
We don’t release updates we know are “broken”.
Yes, some issues are more prevalent than just the outliers I mentioned, but those also tend to be exponentially more complicated to fix, so naturally it takes longer.
We’re now catching up to a lot of issues that have been around for a longer time as well as fixing those that popped up more recently, so I’m confident that you’ll have a much better time in the upcoming updates :slight_smile:


So now in coop on ps4/ps5 only the host can build or modify base, even with all the options turn on to “yes”. Completing the mission the clients can build, once the game is logged out and back in, only the host can build. The base cant even be seen on the map by anyone other than the host.

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At the risk of sounding like a suck-up, I’m working great! Sorry to hear of other’s having issues. Keep in mind though, I’ve been playing solo. But, I’m delving into trying some multiplayer. I’m still hoping a better crossover platform will work for PS4 to PC as a buddy of mine has the game on PS4 while I’m PC!