Since January Patch, Single Player Rivals drop nothing of interest


#1

Level 31 Player, only play single player, 295 hours played

Since the January patch came in, 80 percent of rivals are Hunter varieties, I have leveled at least 12 of them up to level 3 or 4, all I get from all of them is 1 stack of 44 magnum bullets, which I do not even use. " I have never seen them drop experimental weapons even before the patch "

I have leveled up around 8 Tank varieties to level 3 or 4, none have dropped any Experimental Weapons. The amount of useful stuff they drop is pretty bad, I even have the technician skill set to collect ticks, I make sure I do not destroy the tick container, and I am lucky to get 1 to 2 ticks per day, so they are not worth the inventory space and I end up dropping them for something more useful. some months back I used to have at least 3 or 4 stacks all the time which made them useful.

I have played at least 6 to 8 hours every day since the patch, and I am getting a bit sick of the grind now to try and get an experimental weapon I want. " not only is it way harder to get an experimental drop. you also need to factor in on the off chance one drops it may be one you already have "

I don’t want it easy, but I also don’t want to grind for 8 hours a day for weeks to maybe get one drop.

Before the January patch, I was only getting one every few days, so now the drop rate is ridiculous, for single players.


#2

The january patch was a big fail in so many ways, and should be reverted.


#3

I think it’s a rather welcome change that rivals don’t drop Exp. weapons 75% of the time from player level 1. That also got old pretty quick.


#4

Yeah, but there’s a wide range between an experimental weapon and 17 buckshots.


#5

I couldn’t even loot rivals before the update. First rival I killed after update gave me an experimental helmet. It’s something at least.