Some feedback on Dangerous Experiments weapons

Possibly already talked about since its release but so far I collected the EXP Älgstudsare Hunting Rifle, and the EXP KVM 89… I will update once I get the Magnus but seeing online reviews it seems well received. As for the 2 I have so far here are some thoughts.

For the EXP Älgstudsare Hunting Rifle, so this is good for raining death and supporting friends as they assault Fenix bases. I deeply enjoy just sitting back on a mountain and lobbing shots left an right. However it could use some help for accuracy, as when you get dialed in its great but once moving to a new position you have to waste a few rounds dialing back in again. If it could get some kind of EXP scope that may allow you to aim down sights and show a trajectory path so you can accurately hit far away targets. This would slow you down but you wouldn’t waste shots. I feel like a scope is a good compromise as it is not forcing this on players who enjoy the dialing in of this gun.

The EXP KVM 89, so i grew to enjoy this gun but at first it is opposite to all LMGS of the game. Which I am sure this was on purpose as once you get the temp up you have to Tap the trigger or burst to stay in the red zone. However to get there you are using rounds to get it in that zone, up close not so bad but medium to longish you cant hit anything so rounds are being wasted. What if we could get a change to this, so using a minigun as an example you have to hold the trigger till it spools up but some games holding the aim button does the spool up but you are slow. What if we could do that for this gun where aiming it raising the temp to red and now you can start your burst/tap firing. This would allow a red dot or low power scope to be useful on it as well since you will be putting in its accurate mode but you move either really slow or you have to stand still. Either way i think this would make the gun more enjoyable in my opinion.

Off to find that dang Magnus but let me know what everyone thinks. Again this is just an opinion for ease of use which i know some people like the challenge but I feel like the old EXP weapons are hard to beat when comparing them to the new ones.

2 Likes

Maybe it’s just the devs intention to use it for close combat as the opposite of a shotgun. Fast and, if on temperature, very accurate.

That you can’t mount a sight on it could be a sign. :man_shrugging:

Fought a wolf in close range. Accuracy was good enough with low temp, but the time to heat on often was the same for the wolf to start its minigun.

Ohh I agree i believe that was the purpose of the KVM 89 and most likely this will not change. I do rush in and make them eat the barrel practically. Just a few of my friends feeling this does not hold up against the EXP KVM 59 with its not stop full auto electric rounds.

But you can never use the exp kvm59 on that close range if don’t want get toasted :wink:

You are correct on that, and its about how you wanna fight the bots. Still just voicing some concerns my buds had involving these weapons. I can see some people getting frustrated with it, maybe lower the speed in the red zone get a little more time in for full auto fun. Like I said though I am enjoying the weapon once I figured out the best way to use it. Plus 5.56 is lighter than 7.62

1 Like

I agree. It’s really short currently. Just a few seconds more for making it worthy.

Edit:
FYI

just watched like like 20 mins ago and yeah his point on the heat rounds would be great.

Got the EXP KVM 89 very early on after the update, and have since found another four of them. Tried it out for at bit but then placed it in the plundra since I don’t like it. The initial spread is horrendous, and the juggling to keep it within the limits doesn’t feel rewarding enough for the effort. I think this gun needs tweaking and/or rework from the devs to make it worthwile. So, back to the EXP gun that can truly be called experimental, the KVM 59 (that’s an experimental gun done totally right).

Just got the EXP Magnus, haven’t tried that one out yet though.

The KVM 89 could use some Tweaking for sure, the fact that there is no true ammo synergy is not good. The EXP AL rifle does well with the healing ammo but not so well with the electric ammo, as seen in the Tenebris Video. Hopefully they get on that and update it both. Seems the magnus though is good and both EXP ammo work well with it.

I know its gonna be hard for them to design and develop new EXP weapons even with our suggestions. Im sure with the small team and resources its not easy. In reality out of these 3 only the KVM 89 is under welming, so 2 out of 3 ain’t bad. Still hopefully they continue more EXP weapons Im exited for an EXP AK and EXP MP5 i had did a post on some ideas but we shall see.

My experience:

KVM89: I like the idea, but the spread is too exaggerated when not at optimum, I think it should be based off the base firing model of the gun and not be unable to hit anything past 5 meters, the amount of shots you get off in the ideal heat zone is a bit low, and it doesn’t perform well against bigger targets because realistically the damage you deal with having to pause every 15 shots is the same as just using the 5 star version and keeping firing.

Älgstusare: Nice idea, but the ammo count makes its burst and sustained damage fall back behind most explosive weapons, plus it’s too unforgiving at short range imo, it should still pack a bit of a punch, but an OK weapon for base assault if you have too much time and very little explosives, which I don’t know is possible with crafting. I like that it requires skill as I am big artillery fan, but the payoff is a bit low, still probably my fav concept!

Magnus: I hate it, it’s the worst experimental in my book, it deals less direct damage than magnus, you need 3-4 shots for a runner tank and the shrapnel mechanic is so specific and situational that it barely ever shines. Firstly it should deal at least the same damage as a normal magnus, secondly I think the shrapnel should fire off a set distance after impacting, so that when you hit a runner head it blasts away into its body for example, I tried it versus 2 tanks standing in front of each other and even the explosive experimental ammo barely scratched them on skirmish with explosive expert 2. Most three star weapons perform more consistently and better than it, bit of a shame since there is so much magnus ammo dropped all the time :(. Had they made the exp a firemode or just gave it a bigger mag and more fire rate it would have been enough tbh, maybe we get a DEagle with a dlc someday…

Summing it up, I am THANKFUL that we got free stuff, that’s cool, but some balancing really is necessary here and there :slight_smile: