Some requests (general)

Hi,

I started playing Generation Zero in 2022 and have now more than 350hours of play.
I pretty much did everything to do in the game. (except find all schematics and collectibles)

But I feel like it would be nicer to look for those missing collectibles if there was more than just that in post ending gameplay.
Most of the time, those collectibles are inside houses, camps or bases.

But… those are places where machines don’t usually go. Yes, we can find some tickers and runners inside bases or houses but these encounters rarelly occur.

  • So I was wondering if one day, we could see humans enemies. (Scavengers or gangs, cults etc…)
    Because, I feel like in some apocalypse like that… There will always be some humans trying to take advantage of the situation for themselves.

Human enemies could spot flashlight when players would use it at night.
We could spot their flashlights through the windows at night while they’re scavenging houses, places…
The forest areas are places where machines are not to be found (most of the time) and human encounters would be appreciated. Making the roaming more exciting.
Humans could randomely be found looting houses, roaming and fighting robots, squatting military bases or even player’s bases…

  • I think for some players, adding an option to change brightness settings would be appreciated.
    In my game, I rarelly need to use the flashlight. (Only inside some military bases)
    The atmosphere at night is so great, with all the raylights and fog… Making it darker, when the moon is clouded would be perfect to play with the flashlight.

  • And more flying machines. Normal ones, not as big as the Firebird. Like drones.
    They could patrol towns or military bases, looking for survivors. (Not just giving an alert like the Seeker but armed)
    Or maybe a carrier that could drop enemy machines upon the player when attacked or on a battlefield. Summoned by another machine.

  • If not humans, why not adding animals?
    Hungry stray dogs that would attack us in towns…
    Wolves or bear encounters while roaming in the forest areas…

  • Survival option? Hunting animals for meat? Adding “amphibian” machines in rivers/lakes waiting for players to come collect water?
    Add collecting/recycling water (rain) devices for players bases and deployable cooking devices.

  • New areas of course. (The two northern islands with roads already marked… :smiley: )
    More diversity in procedural missions.

I’m sure some of these request have already been made. But count this as another voice in favor of those requests.
Hope the game will continue to get more great content for the many years to come.
Really love the game. Keep the good work. :+1:

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There are many small things that I think would be a great improvement.

I’d like to be able to swim. Navigation in some areas would be much less annoying.

Reviving teammates without the use of an adrenaline shot would be cool. As it is now, it’s objectively better to let each player fend for themselves as reviving teammates not only takes a bit, but it still requires the use of a shot. Not useful.

Some passive health regen. Nothing insane, but maybe one health every 5 seconds or more while outside of combat.

Buffs to some equipments. Flares are not super useful imo and they’re too heavy to carry an amount that would be useful in combat. Landmines and explosive gas tanks don’t do enough damage even if you can get a bot within range, and they’re also far too heavy. Similar story with radios, boomboxes, fireworks, etc. The use of most equipment is novel at best and often times the best strategy is simply to forget they exist.

It’s usually better to just let yourself die and use a field radio to travel back than to use an adrenaline shot. I’d like to see adrenaline shots be less rare or less expensive somehow. I honestly don’t have any suggestions for how to balance this but I feel like there should be a better way than just dying to save the use of a shot.

Anyway, these are some of the things I’d like to see changed. Mostly minor things for me, but content updates are cool as well and you definitely have some good ideas. I have tons of fun with this game and I’m excited to see it improve.

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Didn’t the machines just wipe out everything apart from birds? I would assume groups of humans fighting would attract machines like crazy… Better to hide and team up to survive than kill whats left of humanity.

That said i do agree more human groups surviving giving info and trading gears etc would be cool.

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Maybe it’s cheating, but there are some good guides to locations of collectibles out there :+1:

I don’t mind trying to find them on my own or with friends.
But just doing that non stop, searching every house and square inch of an area can be a little boring when nothing else is to be done.

That’s why I think it would be nice to see other humans. I don’t mean like 10 or 15 of them. You’re right about that. Bigger group would attract to much attention.
But small groups from 2 to 5.
In military bases, there could be more than that.

For animals etc… That is why I mentioned the forest areas. Where machines are less present.
I mean, if humans survived… maybe, some animals did as well, their survival instinct is stronger than our… So, maybe?

Or more indoor machines like some here requested with the human exoskeleton machines. :smiley:

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This happens, if you just rush through the story.
You still have the machines every where, assignments to do and the weekly missions. There are fnix bases and your own ones.

Try to combine all of this to clear certain locations and regions. On your way you should be able to discover all missing locations. There you can then see missing side missions, weapons and collectibles.

I personally did that in combination with going through the story. By that it never was boring.

Where do you get that Idea from?
I can’t find that in the lore.

I know there was speculation about why there were no big animals. Most likely the devs omitted them to keep the game load a low as possible. That’s also why they closed off houses and other buildings. So it’s not that likely the devs would add more animals in the mix, if that was the reason.

Storywise, you could imagine that many of the bigger animals; moose, reindeer, boar, and bears, etc, had no place to hide from the ongoing battles and being unable to leave the islands, they were most likely all wiped out.

On the other hand, smaller animals that live in burrows or trees, could still be there. They should have had a far better change to survive. And even though small wildlife like rodents, leporids, reptilians/frogs, foxes, badgers/wolverines/ermines. etc are much harder to spot, they could be spotted in-game sometimes.

After 350 hours of gameplay, I did all the missions available and discovered all locations. :smiley:
Alpine Unrest as well.

Most of time, I search missing collectibles. But, I like to walk. I don’t use bikes, try to avoid warp… And then, when I enter a military base or houses, I don’t other choice than search.

If we could randomly encounter more indoor enemis other than tickers/runner, just to vary the gameplay.

The fact that there is like nothing alive, zero people, zero animals, zero anything. Yes i agree tiny animals would still be there.

There are survivors in the game and in lore. The survivors in lore we never met, but we don’t know if they’re dead. The story is still out on that to keep it all mysterious. That’s sort the point of this game, to give you the player a feeling of being alone with a lot of uncertainty and losing hope.

What happened to Janek or his sister? Where did Riikka and her family go? There are so many people missing, but we shouldn’t say that they are not alive any more. I have so many questions. We need to get answers slowly but surely. Small pieces of sideline lore trickled in each update to get an clearer picture. Filling the gaps of information. Like now we know the identity of the one-man faction The Growing Tree.

But we also need to understand that, if this game is not drawing to a conclusion any day soon, the devs need to be scarce with lore info, to keep the mystery alive. Still, I assume, at some point the story must end. It’s like a double edged sword, on the one hand we want to know what happened and how it all ends, but on the other hand we do not want the game to end.


Edit: dev (Graham) did respond to questions about animals in-game, in one of the early streams, in the lines of how capable the consoles are and what devs can and can not include in the game. I don’t know what stream that was, though.

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Hi there

Is it possible that the amount of enemies that spawn in any given area increase ? for example if say 2 runners spawned can maybe another 1 more be added also maybe a variety of machines not just of the same type or class of machine be spawned and respawned.

I noticed that after I exit the game and come back and load my save game no machines have respawned in the areas I explored, is this normal ?

Some people say there are too many enemies, for me there isn’t any. I’m still pretty much at the beginning of the game, so I’m not sure if this changes as you venture on ?

But personally thus far, I had to ride my bike from one place to another just to get a little action, I mean whats the point in carrying like for example 5 weapons and tons of ammo if there’s nothing to shoot at ?

I understand that too many enemies can be a real problem, meaning you’re going to be dying quite often.

If possible could you’ll increase the number of physical enemies that spawn together and maybe a variation of them in the “inbetween” areas of the map ?

What I mean by “inbetween” is from say one town to another smaller village I’ll be lucky if I encounter a machine yet alone more.

The “inbetween” areas is basically the areas that you travel through from one point on the map to another point on the map.

Maybe because I’m at the beginning of the game it looks like this ? honestly I don’t know.

This isn’t just Generation Zero, I noticed this on a lot of “Open World” games.

Where the “inbetween” areas on the map has hardly any enemies.

Anyway thanks for an awesome game, LOVE it :slight_smile:

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Hi,

It’s in general a matter of what you expect from a game. Generation Zero calls itself as open world survival loot shooter.

It’s not a survival like in true survival games. There is no hunger, thirst or what else… There are deadly machines and we are just a teenager, alone (well, up to 4) and we come back from a trip and find everything destroyed and everyone dead.

So at first it’s about the mystery what happened to our home.

For this you don’t need lots of machines. There is the fear how to survive every single one you meet. And it’s about to find out what happened. There are so many location that tell little stories just by what you see there.

This changes quite fast, at least on leaving archipelago.

You should have found some heavy weapons until then and have your first meetup with a tank and a harvester. You become a soldier. Not a supersoldier yet, you still have to hide and take cover to survive, but now you fight the big ones.

There is still very much to discover and the machines get more and stronger… The further you come to the north you’ll find a second faction in the war.

The battles become very hard partially. Multiple tanks and harvesters, hunters, runners or even soviet machines. The part between leaving archipelago and getting character level 25 really can be a hard time.

From level 25 on you get the chance to find experimental weapons and with them the game turns again. You become the hunter.

But nevertheless, this is no pure action game… The story and the mystery continues and therefore there are times needed where it’s just silent. Where you can rest, manage your character, prepare for the next battles or just plan what to do next, as there are many many options.


As you may know, the game changed in the past years a lot and I personally must admit, that the beginning now gives you a very different experience than years ago.

Currently there are so many weapons, so much ammo, so many first aid kits… And if you own some of the DLCs it’s getting ways worse. Now you almost start as one man army and therefore start with totally wrong impressions of what to expect.

In the past you were happy about every single new gun and every single bullet you found. I remember having really problems finding ammo for my hunting rifles and because of that I used them rarely, depending on the situations. Plans were important to be most effective and not to run out of ammo… For every weapon.

Then we also had 2 main guns to access quickly, and a sidearm. If you ran out of ammo and needed an other weapon, you had to retreat, take cover, manage your inventory and return. Now you can carry up to 8 guns in quick access. Especially in the beginning it’s so much easier now, as you don’t have many useful items and can easily use all of your guns and ammo with being forced to stop. And you now really fast get tons of ammo.


I don’t know how far you’ve come yet, but let me tell you, that you can expect to get into really hard battles in future.

On himfjäll I often had situations with an apocalypse tank, an apocalypse harvester and about 30 apocalypse hunters + 20 endless apocalypse runners.

There are ways to melt them down quite fast and without needing many health items, if you know how to and if you have the appropriate weapons, ammo and equipment… So if you’re prepared.

On the other hand, imagine 20-50 machines shooting at you, just a few bullets needed to reduce your health a lot, with effects (radiation, fire) that reduce your health even further for some moments after you’ve been hit.

You instead need multiple magazines for single machines and have to heal yourself every few seconds… And there is no cover, as the hunters grenades find and hit you everywhere.


I hope you enjoyed reading and enjoy the game as it moves on. Finally, most of the fun depends on what you make with the game and what it offers to you… It’s not the game itself that does all the work for you.

Thank you for the heads up, its just something I’ve noticed with many “open world” games like for example the “Far Cry” franchise of games. Plenty of weapons to own/upgrade but the only enemies you encounter are at bases and at strategic points(like outposts, roadblocks etc.) Otherwise there’s not much too shoot at.

And that’s all I was saying, I mentioned the “inbetween” areas of the map which is usually the place where you spend a lot of your time.

Because you’re scavenging for ammo and resources etc, while traveling from place to place, its in these areas of the map that usually has very little or no enemies at all ! and this alone is common in most open world games.

Even non FPS games like The Elder Scrolls: Skyrim has the same issue.

I guess I crave action at every turn. :stuck_out_tongue: Ahhh well you can’t always win, excuse the pun.

I’m not going to quote everything, but this seems tobe a good enough bit to jump off, so…

Humans: The overriding issue is that robots are a threat to everyone. However, two oppositions to that position come to mind, the first being Reign of Fire, and the second being that we now have Robot Companions.

Reign of Fire, for those of you born after 2000, is a Christian Bale movie where dragons (big monstrous things with their own agenda, a need to see everything turned to ash, and no f***s to give, like our robot factions) have destroyed the world and people are living hand to mouth in ruined stone structures that keep out the flame. Introducing Matthew McConaughey with military hardware who comes in a kills a dragon, then raids Bale’s community for supplies and people he can use to kill dragons.

What all that means is that a shared overwhelming foe isn’t something that will bring people together for too long before egos start to fray the edges and start infighting. I can totally accept Fallout for this depiction of raiders just saying f*** it the world is s**t and I’ll just kill anyone miserable enough to have been born into it and take their stuff.

So humans being an adversary is fine by me. Rival resistances who won’t join ours because they don’t trust us/want to be top dog/are complete nihilists out to take everything for themselves and burn the rest down is just my speed.

Now, on to Animals.

One word: Robots. If it can’t fly away from the robots and stay out of gunfire , then it’s been reduced to hamburger already. Basically put, there aren’t anymore animals besides what few have been able to be salvaged during the fall by survivors who manage4d to keep them safe/with them while evading robots.

That said, I don’t have any opposition to having domesticated animals being added to the game. I can even see missions to save dens/labs/etc of animals that have been discovered to bring them into the resource loop for play, particularly if they include survival mechanics, which I’m against, but if they do, then they need to up their mission game. The lackluster dailies need some polish and shine, like they used to have, but lost when they opted for the useless format we now suffer though on a weekly basis.

Ok, I just thought of something else: Human raider/resistance groups taking over control points, and needing to be evicted from them like we do the robots, just for a change of pace. A separate mission type from the robot base assaults. Specifically needing to rout a human base before they get powerful enough to start raiding your bases.

AND… Human raiders being one of the base defense mission types. No change to the format needed here because the enemy can be random, but the humans should also be using robot companions.

I’m feeling like, too keep the power levels in check, they’re going to need to add more vehicles to the game, or the ability to fight from them in order to create Tank/Harvester/Wolf/Firebird equivalents. Suddenly jeeps, choppers and helo gunships aren’t sounding so silly. Obviously they should be period appropriate, but other than that, I’m suddenly seeing no problem with them, if we’re also giving them to other human factions to fight with.