Hi,
I started playing Generation Zero in 2022 and have now more than 350hours of play.
I pretty much did everything to do in the game. (except find all schematics and collectibles)
But I feel like it would be nicer to look for those missing collectibles if there was more than just that in post ending gameplay.
Most of the time, those collectibles are inside houses, camps or bases.
But… those are places where machines don’t usually go. Yes, we can find some tickers and runners inside bases or houses but these encounters rarelly occur.
- So I was wondering if one day, we could see humans enemies. (Scavengers or gangs, cults etc…)
Because, I feel like in some apocalypse like that… There will always be some humans trying to take advantage of the situation for themselves.
Human enemies could spot flashlight when players would use it at night.
We could spot their flashlights through the windows at night while they’re scavenging houses, places…
The forest areas are places where machines are not to be found (most of the time) and human encounters would be appreciated. Making the roaming more exciting.
Humans could randomely be found looting houses, roaming and fighting robots, squatting military bases or even player’s bases…
-
I think for some players, adding an option to change brightness settings would be appreciated.
In my game, I rarelly need to use the flashlight. (Only inside some military bases)
The atmosphere at night is so great, with all the raylights and fog… Making it darker, when the moon is clouded would be perfect to play with the flashlight. -
And more flying machines. Normal ones, not as big as the Firebird. Like drones.
They could patrol towns or military bases, looking for survivors. (Not just giving an alert like the Seeker but armed)
Or maybe a carrier that could drop enemy machines upon the player when attacked or on a battlefield. Summoned by another machine. -
If not humans, why not adding animals?
Hungry stray dogs that would attack us in towns…
Wolves or bear encounters while roaming in the forest areas… -
Survival option? Hunting animals for meat? Adding “amphibian” machines in rivers/lakes waiting for players to come collect water?
Add collecting/recycling water (rain) devices for players bases and deployable cooking devices. -
New areas of course. (The two northern islands with roads already marked… )
More diversity in procedural missions.
I’m sure some of these request have already been made. But count this as another voice in favor of those requests.
Hope the game will continue to get more great content for the many years to come.
Really love the game. Keep the good work.