After finding some gooder stuff than I’ve issued initially (except for SVD, harvesting Apoc Harvesters 's pine in 'ss) and some more shooting stuff around I decided to revisit and update my “official” opinion on Soviet pack.
AT-WAD: in short - designated marksman submachine gun.
Designated marksman? It’s due to it’s accuracy-related stats - tightest crosshair among assault rifles, grouping as good as exp. AG4 with long barrel (consistent sparks as far as 200m).
Submachine gun? Extremely high rate of fire, slightly less powerful cartridge than 7.62 (5* G3 oneshots Guerilla prot. hound, while Val don’t on same build), absolute mess of a recoil. Well, real-life prototype wan’t intented for long ranges to begin with and slow heavy (“subsonic”, duh) bultets ain’t help either with it’s curve, so this gun is true to prototype. For those “if you like reloading much” there’s “burst” for a reason, but FTGJ mag size to rate of fire ratio is indeed it’s biggest drawback. Second subjective (IMO) drawback is only “reflex sight 2x” option for optics. If it could mount at least 1-4x, this gun would be hella fun to ride on. A great choice for marksmen, who often ends up in CQC and as backup gun for mid-long range.
Kotenok - I’ll say it again, “poor man’s rifle”. No, it is not bad, it just helps you to make sure that every cheap bullet went where you pointed. This rifle is true to marksman’s motto “Slow is smooth, smooth is fast” - accuracy stats is the best for this caliber and may rival with other “precision” guns, but thing is, that it has harsh kick for a recoil, accuracy regeneration feels a bit slower than sight realigns back and it “looses it’s sh*t” when you try to fire at fastest possible rate - you won’t hit Rusaberget, even if you stand at it’s foot and shoot at it’s SE hillside. Use rapid fire as “last chance”. Since it isn’t sekect fire, “Make 'em cound” buff is voided for this rifle as of this reply by member of DevTeam.
Though weak, it is ammo efficient. Taking down bigger baddies gonna take a while (low technical RoF in comparison with AR’s and damage among precision guns), but this gun may help you gather a lot more ammo. Hound one-shots as consistent as with G3, since damage is equalized through cartridge.
I have yet to get relevant ammo, but I feel like this rifle is a good platform for using experimental ammo.
RLG-7. A closer to proper anti-armor weapon. Comparing to base-game CarlG, it has better direct hit damage, faster reload, optic sight that allows to plug in optic modules, slightly better accuracy (hip-fire) stats. “Drawbacks” are, if you may, is it’s one and only type of ammo and relative rarity of munitions.
Worth it? I’d say yes, just needs a bit “filing” before use (as with everything Soviet) - I mean some practice to get used to their quirks.