Overall, for first impression - not impressed, rather “slightly below fulfilled expectations”. Tested on solo guerilla.
SVD, a.k.a “Kotenok Sniper Rifle”. Techically rapidfire sniper rifle, mechanically accurate assault rifle.
As rifle itself it performes decently - zeroed for 4-8x scope (with 1-4x I couldn’t hit for s’t), accurate, but with strong and consistent kick, allows for quite rapid fire when needed to. All this great potential wasted on relatively weak ammo base damage and there’s no component shredding bullets in game for this caliber, which would be saving grace for this rifle.
G3 is still superior chioce, since it has softer recoil, automatic fire mode and bigger base mag size - long range or not, with damage like this they won’t stay far for too long. Good as “poor man’s rifle”, if you get dry on ammo reserves. Overall it fills it’s “usual” niche in games of high-skill, mid-tier, weak, rapid fire rifle in between unforgiving bolt-actions, assault rifles and as a bridge to anti-materiel rifles on soft targets.
If you can and willing to hit mid-long range (in-game 100-200m) with low-DPS gun, then go for it.
AS VAL, a.k.a. AT WAD.
SMG with higher effective range thanks to high accuracy. “SMG” because of high rate of fire, that rivals with exp. M/45 (Kpist) overdrive and recoil that all over place. At least gun hits where it points within “SMG range”, so it makes less wasteful “peek-a-boo” game with tanks (SMG tend to have mediocre acuracy and loose it the longer trigger is hold). 20 base mag capacity ain’t helping it either - Val’s full mag = Kpist’s no mag. Got golden one from hunter that guarded booms sticks (quest), still consider to kick it in the bucket (IMO).
RPG-7 - comparing with “domestic” rocket launcher, this one is a good alternative with optic sights and fast reload, even with seemingly lower damage.