Letter from the Team - April 23rd

While it’s sad that base building was delayed, it wasn’t pushed too much into the future. Only a week. :slight_smile: Also, it’s great news that we get yet another set of new weapons to play with. :grin: This time, USSR weapons DLC.

Speaking of new weapons, these seem to be based off:
Kotenok Sniper Rifle - Dragunov sniper rifle - Wikipedia (aka SVD)
AT-WAD Assault Rifle - AS Val - Wikipedia
RLG-7 Rocket Launcher - RPG-7 - Wikipedia

Looking their real-life counterparts, we get at least 2 new ammo types as well. :thinking: 9x39mm for AT-WAD and new set of warheads for RPG. And while SVD does fire 7.62mmx54, i doubt devs would make another ammo type for it. Most likely, devs keep the current 7.62mm for it as well.

What interests me, is their usage. :thinking: If devs have kept their real-life functions, then:

  • AT-WAD comes with built-in silencer and very high fire rate (equal to current HP5).
  • RPG most likely is better against harvs/tanks, while having less AoE explosion (to differentiate it from m/49). It also seems to have a functional scope on it, indicating better and accurate target hits.
  • SVD would be 1st sniper rifle that uses abundant 7.62mm and it’s 10x round clip makes it more effective than current .243 and .270 sniper rifles. But it may have less damage per bullet, to balance it.
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Glad of the update, must confess I skim read the post as not to spoil the surprise when this drops, as in new locations and areas, Russian weapons looks awesome really looking forward to that, just on my perspective PS5 boost or enhancements would add to the already much improved performance on the PS5 …looking forward to the year ahead also thank you Devs!!!:+1::+1::+1:

I’m still curious why the PC build that is ready for deployment, is being delayed.

Probably, because they want the update to hit all platforms simultaneously. It’s more fair that way.

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Even though, generally, console users tend to be younger, I don’t think anyone is going to create a fuss.
I’d rather get the PC patch out ASAP and get to bug fixing.
Either way, I look forward to it :upside_down_face:

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I’d love to see the demographic data for GZ across all formats. It gave me a bizarre moment when I realised that at 47, I was actually the youngest person in the party; with the player ages ranging from 47 to 68.

This was on Xbox btw.

My normal party of players range from 37 to 49. And these are players I’ve met through playing Generation Zero with randoms. Our paths never crossed before.

But back to why delay it. Where in that statement does it say the PC version is ready to go? It says they managed to secure a release on Steam for the 4th May. (Steam does still have limited certification process.)

Tbh. after the frustration felt by PS4 owners waiting 6 months for FNIX Rising while PC, and later Xbox owners had it ahead of them I would have thought they’d have waited and launched them all together tbh.

I play on PC and Xbox so if I want, I could pick it up but I’d personally rather it was delayed and launched across all formats together.

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We made the conscious choice to push the release back to address some certification issues that arose on Xbox

It’s quite clear from this statement that PC and PS are good to go.

Staggered releases among platforms are quite common and it hasn’t brought down an apocalyptic end to the gaming world.

The FNIX Rising being released to PC was the absolute right call. Who in their right (business) mind would force a 6 month wait for no good reason? To be “fair” is not a good reason. What is fair, is Avalanche Studios getting that DLC income 6 months sooner. :slight_smile:

Even if it’s not based on reality, I could image they reuse 9mm SMG ammo for the Val and 7.62mm for the Dragunov, but I really wonder how they’d handle the RPG…

I think the PC and PS versions WAS 100% good to go but I don’t think they are anymore because a problem occurred on XBOX. So what would delay PC and PS? I think extra checks, if a problem was on XBOX it might be on the other versions as well, so I think they are just delaying to check that no problems are present. I am actually a bit glad that they check the update for problems before releasing it.

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Last time it was the PS4 version the one being delayed.
And in fact when the Xbox version of Fnix rising was available it did indeed come with problems.
So let´s have our fingers cross that the same won´t happen again :crossed_fingers: .

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that’s very different kind of 9mm - it’s 9x39 pointy “rifle-style” cartridge. Though SVD’s and G3’s cartridges are similar (7.62x51 NATO and 7.62x54R), but a bit different shape (bigger rim on 54R, for example, hence curved mags on SVD vs straight on G3).

We have AK ammo precedent. In this case I see Dragunov as accurized G3 (better ballistics and better long range accuracy), though these two rifles are bitter rivals among DMRs (G3 was that good at the time - marksman-grade rifle right out of the box and SVD is first purpose-built DMR, not based on existing or accurized conversion gun).
Or I see it as much desired “semi-auto hunting rifle”, again, in more ubiquitous 7.62 caliber, comparable with .270 FMJ.

As for RPG-7 - new ammo type, no other way around.

Well, we’ll see it when it comes.

I know, that’s why I said “if it’s not based on reality” :slight_smile:
And because they feed AK-74 with 7.62x51 so I can imagine they’d feed Val with 9mm SMG, which, irrationally, differs from 9mm for Klaucke.

No question about RPG, it must be a new ammo :slight_smile:

We will see :- :ghost:

I’m more sure the more I think about it, that we’ll get 3 new ammo types.

New rockets for the RLG-7 are obvious.

The AT-WAD is an assault rifle, it said so in the newsletter. The 9x19 mm and the 9x39 mm are just too different that they could mix/match them.

And while the 7.62 mm could fit for the Kotenok, it’s just too over-abundant to fit the role of a sniper rifle. You wouldn’t have to conserve ammo what so ever!

I don’t think so because then no other weapon than those can use the ammo, one maybe two new ammo types could get added but three? No I don’t think so, implementing three new ammo types for a minor DLC would be a bit much! And if there were new ammo types then would non DLC players get that ammo? I think it would be weird not giving them but if they got it for what use when they can’t use it?

There’s “Тигр” (En:“Tiger”) civilian carbines based on military SVDs wich can come either 7.62x54R, 7.62x51 NATO (.308 Win, to be specific) and .30-06 Springfield. Fun fact about latter one: .270 is basically same .30-06 (7.85mm) with slightly smaller (7mm) bullet. So in this universe Soviets could prepare special series of SVD for .270 Win, knowing how good cartridge is and how popular it is in Sweden (for lessening logistics load). Or just boldly adopt it as sniper cartridge for DMRs.
If it goes with “green” 7.62, I’d assume this gun as low-DPS crit-shooter, as with Semi-auto vs pump shotguns. There were a lot of situations in my experience where semi-auto could save my life if gun wouyld cycle a bit faster. Slower yet stronger than G3 and latter gets in the golden spot between AK and SVD.
OR
As semi-auto “hunting rifle” - in here this gun is a bit weaker than bolt-actions in dmg/shot, but compensated for faster follow-up shots.

About 9mm smg closest we could have to Val is СР-2 “Вереск” (SR-2 “Heather”) - it uses simiral mechanisms, but it’s “Uzi” pattern gun (magwell as grip, at center of mass). Theoretically Soviets could build their own “MP5SD” based on Val, but with pistol cartridge. For some reason they didn’t (I dunno why). This assumption comes from how they built AK around 9x39 (AK-9) and as SMG ПП-19 “Бизон”/ПП-19-01 “Витязь” (PP-19 “Bison”/PP-19-01 " Vityaz’ ") which are basically AK’s with pistol caliber (difference are magazines and how they are attached).

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Some new info regards AT-WAD and it’s ammo.

From latest dev stream come these two screens:

As we can see, AT-WAD will have it’s own ammo, 9x39mm. And both the FMJ and AP versions.

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We already have a bunch of guns that shoot 7.62, and other guns that shoot 9mm, among other things. However, only one that shoots .44, or .50 cal. So it’s not particularly odd that they might add a few guns who’s ammo will not fit any other guns. In fact, it’s perfectly logical. Not to exaggerate, but I think there are at least 4 or 5 guns that shoot 7.62 alone. So, by adding a gun that shoots a different kind of 7.62, or 9mm, that doesn’t fit other guns, I say go for it.

Yes, if you saw the stream you’ll know that there will at least be a new 3x39mm ammo, but my point is that it would be weird locking the weapon behind a DLC, and question still is will non DLC owners get ammo to a weapon they cannot use?

I have been reading the thread from the beginning, and, I’m thinking the ammo will only be added if you buy the DLC. I mean, besides the ability to recycle, what would the point of adding it be?

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It would make sense if the ammo required for DLC weapons only drops once you have the DLC installed, indeed.