Specular Aliasing flicker

Hi,

i just bought the game and played for some days and came across this heavy specular aliasing issue in combination with the bloom settings being used in this game.

https://drive.google.com/file/d/1OOKFszbJo9MsO5uVT_qptAGyG8744oKB/view?usp=sharing

I’ve been struggling with this myself as a shader developer for Unity.
GSAA or Geometric Specular Anti-Aliasing can help with that, just keep in mind that derrivatives are not performance free to use so best is to only implement this where it needs to be like in shaders that are used in complex geometry, also glossy materials will look different or more rough so tweaking the Variance, Threshold and Smoothness/Roughness values is needed and perhaps giving the user the choice via global property to activate/deactivate it if the performance is going to take a severe hit from it.
https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/anti-aliasing:specularantialiasing