Hmm we lost a 5* Kpist today when it was “transferred” into a dead hunter when looting it (probably because R or E or whatever keystroke was pressed). Before we could undo this the loot storage disappeared and hunter flew to sky. So two things:
Please fix this dam*ed bug with hunters flying away when looting them.
How the heck is even possible to transfer items from inventory to dead bodies??
**Platform:** PC
**Description:** In MP, Hunters disappear seconds after being killed
**Steps To Reproduce:** Start MP, kill couple of hunters, wait couple of seconds, see *SOME* of them disappear. This may happen even in the middle of looting.
**Images / Videos:**
**Host or Client:** Both. Always one of the host or client can see all, the second one sees only few of them
**Players in your game:** 2
**Specifications:** AMD Ryzen 2600x, 32GB RAM, GTX 1080Ti, Win 10 Pro
The same way you are able to transfer items from destroyed machine to your inventory but in vice-versa.
Each machine (even ticks), have some sort of “inventory” where the loot appears. As long as you have the loot window open, you can transfer stuff to the machine. I once transferred 200 rounds of Glock 17 FMJ ammo to a FNIX runner since i was over the weight limit.
A situation - a FNIX harvester + 4 FNIX runners. We both killed runners first and harvester second. Before we could loot, about 8-10 Apo hunters entered the scene from nowhere. We killed 2 or 3 and ran to safety where we got the rest of them. Post-battle scene - of 6 dead hunters I could loot 4, fifth disappeared while being looted by me (virtually jumped 3 meters away from me a vanished), my partner looted all of them. When we returned back to initial battle scene, both harvester and his 4 runners were there, lootable, but none of the apo hunters we killed before we had to run.