Suggested improvements

Hello,

I’ve been playing Generation Zero for about 6 hours straight now and I have some ideas I feel would greatly improve this great game!

-Variety to explore-able buildings. I discovered quickly that the houses and buildings in the game feel stitched together or copy/pasted and many times the layout just seemed unrealistic… Seeing two bathrooms side by side on the main floor of the last house I was in had me pause the game and come straight here!

  • Crafting mechanic. pretty standard for most survival adventure games these days, would add necessity and variety to items looted from the world and downed enemies.

-The ability to rest/ sleep at safe houses to pass in-game time.

-Repercussions to dying! for example, dropping held weapons and items in the inventory. Storing items in the safehouse would make much more sense if I had to rearm and fight my way back to what I lost.

  • Less clothing options, and more weapons/attachments. this ties into my crafting idea…

-More equipment types like body armor and usable watches for example

-A more fluid experience with the bikes… currently its just plain clunky and I found myself running everywhere anyway because the bike felt slow to start moving, hard to turn and any little rock would send me flying into the air. I greatly appreciate the bikes exist but I feel they are just not very usable currently.

I am not sure if the above has been mentioned already, I do apologise if it has been.

So far, I am really liking this game! visually beautiful, the landscape of the islands is just gorgeous. The atmosphere and weather systems are incredibly detailed, gunplay and combat feels great as well. I know a lot of work has been put into GenZ and I can feel the passion that you, the devs have for it. I am looking forward to watching it grow :slight_smile: