These are based on the premise that there are about 100- 150 people in the resistance spread over the playing area- most of whom are scavengers and scouts whom the player never sees. These are also intended to be developer- friendly to increase the chance that a handful might see the light of day in some form (I don’t believe that eating, drinking, and sleeping will). If you want to dump on these ideas, have at it. I do love the game and would like to see a tougher difficulty of some kind. If bashing these ideas creates some others that might be acceptable, then great. If at all possible, eliminate duping in this mode to force the player to actually think to survive and gain experience and skill points.
- Eliminate fast travel.
- Eliminate all player bases (get your stuff out before you join the server). Make four available to build in the farmlands and three everywhere else that bases exist.
- Start all joining players at a central location- say, Mullvadsberget Tunnels. All players are veterans. Start them all at level 1 in this mode with whatever weapons or equipment that they already got in regular mode.
- Create bridges linking the playable islands- the more the better. Make some of them long. Make them patrolled by enemy machines, predominantly flying (players are trying to get by the machines, not loot them).
- Either make Hunters and Runners fire- while- moving capable like Tanks and Harvesters or reduce their delay time between halting and firing by half a second or a full second.
- Make all gun bursts by machines two seconds longer so as to kill anyone taking them on face- to- face.
- Create a new Hardcore DLC Pack with four new weapons, a new vehicle, and a new FNIX flying machine- the HK- 416, the HK- 417, the Thompson submachinegun, and a new vehicle- a moped with the flatbed in the rear mounting either an N144 chain gun or a M2 .50 cal. machine gun. Give the vehicle ammunition stowage of say, 2,000 rounds. This vehicle is inspired by the LRG- the Long Range Desert Group of guerrillas operating behind German lines in Africa during WW2- a sort of “Rat Patrol” in Sweden.
- Create small caches of ammunition and supplies at each game (not player) base which are “filled” by scavengers.
- Give the player 1 new skill point for every five or ten levels that he increases after playing. Penalize the player 500- 1000 experience points for every death. The player cannot drop below his current level with 0 experience points.
- Create two merchant trader stations- the bald- headed fat guy downstairs at the Bjorntunet Hotel on Himfjall (I’m a bald- headed fat guy myself, so no accusations of hazing please) and the two girls inside the castle walls at Hagaboda. Let the player trade weapons and equipment for credit to buy same. Also let the player spend his tokens which are currently collecting dust.
- Create new missions- some time- sensitive to encourage travel by vehicle. Like rescue the survivor, or save the pinned- down scavenger or scout.
- Almost forgot. Double all weapon weights. Make the M2 and N144 vehicle mounted weapons only. Add a 1-4 scope and full vision module potential to the AI76. Reduce the weight of the AG4 by 1 pound to 3 pounds.