I’m gonna start with TacPac1 stuff that was upgraded too.
The Portable Turret is now a LOT more useful. More than capable of taking on a hunter, so long as you can keep it in its somewhat limited firing arc. The crafting change made it so it’s much easier to make. It’s still best used in groups or with something to draw fire; watching them chew through enemies is pretty cathartic. It’s still pretty weight prohibitive though.
The Molotov hasn’t seen that much change in itself; although it seems to have been made slightly lighter 0.25kg → 0.2kg. The Molotov’s claim to fame is that it deals consistent damage regardless of difficulty; since difficulty only affects damage done BY the player, not by environmental effects.
The Portable Shield has been buffed tremendously, although it’s still kinda small and you’ll still be hit by gunfire even when crouching. The crafting recipe is somewhat cheaper, but still uses titanium; which drops from higher level enemies. Not very useful against explosives weapons - which will probably go around or over it - or smaller enemies - who will just flank you. Stacking helps a bit, but it’s still pretty heavy.
Remote Explosive is still great, better than the grenade in pretty much every way - although grenades cost less explosive.
Explosive Toy Lure is still as adorable and deadly as ever. They got a slight range buff for some reason - they were already plenty powerful. They still won’t one-shot hunters without help, but you can chain them with cars or other explosives.
Okay let’s move on to the new stuff.
Toy Car Lure is probably the weakest item on this list. For what it’s capable of I’d probably use the Dogomb instead. There’s still niche uses like luring enemies off cliffs and into water. It would be nice if we could control it like the tick.
The Hacking Dart is dirt cheap for its effect and light enough to carry around for normal use. It’s a shame that it basically eclipses the hacking skill. Maybe if there was a synergy between it and the hacking spec it would work with it instead of against it.
Personally, I find the RC Tick more of an amusement tool that something that useful. It IS useful mind, but it’s a slow delivery system for an explosion. In which case I’d rather stack traps or remote bombs.
The sensory disruptor is utterly borked for its cost, completely invalidating the stealth skills. Again, hoping for some synergy with the spec.
Again, the Homing Turret is another amusement tool over something I’d regularly use. It’s expensive, heavy, but hot damn is it fun.