Good clips, but think, not everyone has 1200 rounds to buck off at a tank at one time of any of the same rounds. It looks like you collect 9mm SMG ammo and shotgun rounds which consume like 90% of your inventory… many, many people are not going to do this, me included. I like 7.62 or 5.56 rounds as they deal way more damage, but right now it seems that the smaller caliber guns, deal damage a lot better because of the rate of fire. Like earlier, I only had a grey pump, and the .45 acp pistol, I had like 3 or 4 hunters, and about 6 of those walkers surrounding me in a barn (this was in the very beginning of the game, which is ridiculous considering you have like 3 simple medkits, and extremely limited bullets) I ran out and clipped the Hunter with like 6+ birdshot rounds, a few buckshot, and then got killed cause walkers just appeared right behind me inside when I wasn’t facing that way, AND had all doors closed. Anyways, I respawned and decided I’d sneak around to the beacon so I could get a field radio to put down incase I died and didn’t want to run all the way back there. So after taking out the walkers and beacon, a new hunter started approaching me, and I thought, screw it if I die it’s whatever, I’m not wasting the rest of my shotty rounds or medkits. Now I don’t know if he was glitched or what but he was only walking towards me like they do when they survey an area. I put 2 clips of .45 acp into him, and he went down after the 2nd or 3rd shot from my 3rd clip. So about 15 .45 rounds killed him. Yes I was shooting him in weak points, and I don’t believe it was a damaged hunter from before cause this was a different area and way he approached. And also, maybe the tank strength right now wouldn’t be so bad if explosives actually did more than 1dmg… this red canisters should do 25% dmg so it would take 4 of them to kill a tank, which takes up 4 inventory spaces. Still, I think those big propane tanks should stack at with at least 2-3 max before starting a new slot in inventory.
(Sorry for the novel)