Teleporting robots, video, and a description

Platform:
PC

Steps To Reproduce:
Aggro a hunter. Hide out of sight in a structure large enough for a hunter to stand in and still be approximately 8 meters from the player. Avoid the largest space of the structure from being on screen (t.e. face a wall). Wait. After a while, the hunter will fill the space. It seems necessary for the robot to be trying to move to the player, so they need to be either aggro’d / red or alerted / yellow. It’s easier to reproduce the bug where the hunter can detect the player through walls, or is accompanied by a seeker with that ability that can keep the hunter aggro’d.

Images / Videos:



Host or Client:
Host

Players in your game:
One

Specifications:
Win10 64 bit, up to date.
Potato i5-9400 2.9 GHz
RTX 2060, up to date
16 GB RAM
SSD
Keyboard and mouse.

Aggro a hunter. Hide out of sight in a structure large enough for a hunter to stand in and still be approximately 8 meters from the player. Avoid the largest space of the structure from being on screen (t.e. face a wall). Wait. After a while, the hunter will fill the space. It seems necessary for the robot to be trying to move to the player, so they need to be either aggro’d / red or alerted / yellow. It’s easier to reproduce the bug where the hunter can detect the player through walls, or is accompanied by a seeker with that ability that can keep the hunter aggro’d.


This last video isn’t mine, it’s two guys called Pontus and Mat live streaming Generation Zero on 8 Jan 2020. They’re wandering around Norrmyra, near FOA2. Skip to 28:09. You can see the hunter as Pontus is going down the stairs. (Link: https://www.youtube.com/watch?t=1689&v=cXIt456e-t0)
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A post was merged into an existing topic: Machines teleporting into buildings