Description: Sometimes after fasttraveling some textures doesn’t load (doors, fences, TVs, chairs, etc.). This started after October update.
Steps To Reproduce: Do some long distance fasttraveling and look around.
Host or Client: Host
Players in your game: 1
Specifications: i5 4670K, 16G RAM, GTX 1070
Meshes, not textures. Technical blah blah… When a texture is missing there is an object, usually gray or some other default material. When the whole object is missing were talking about missing meshes.
The door felt pretty solid
Collision is the third component. Mesh may not be rendered, but collision is whole other story.
Think of it like… often there are couple of meshed that are LOD’s. Level of detail. they are meshes that are displayed depending on the distance that you are looking at them. Regardless of how detailed they are they usually have materials, and materials have textures. Then there are collisions that may or may not be taken from one of the LOD meshes. They may be actually and usually are a custom very simple mesh that are handled by a different system than the renderer that “makes you see the mesh”. So you may not see the mesh due to some visual glitch, but the other system works just fine and the collision is there.