Seeing as how we got the ability to tailor our clothes, why not the ability to craft items like first-aid kits and flares. To craft items like the standard first aid kit, you’ll need dismantle a few of them to learn how to craft them.
i agree with the general idea, but belive there should be schematics that you’d need in order to craft the items.
The schematics could also have different levels.
Or, perhaps, if we cannot increase the quality (and therefore % bonus) of crafted boosts for clothing, can we use the recycled mats to create ammo? New player to this game, and honestly thought the % bonus would stack on clothing somehow. However, it seems I am picking up and storing mats for no reason since I have crafted the upgrades on my clothing (assuming I do not pick up pieces of a whole new outfit that I want to put into use). Not complaining as I have heard crafting is a new feature and in development, but I am running out of space for mats and also burning through ammo on 3-4 Tanks at a time. Killing them is not sustainable with simple looting (skirmish mode). Would love to see the ability to turn all of those recycled materials put to good use!
You can store crafting resources inside Recycling Station, so that they don’t take up your valuable inventory space.
As for ammo, unlock the Salvage skill (Tech -> right tree -> 3rd skill). It helps a lot.
I have Salvage lvl2 and i find far more ammo than i can possibly spend.