The ammo management is becoming a critical inconvenience.
On average, I’m finding more bullets than I’m using since I’m being super ammo efficient now with a better knowledge of critical components and my various skills I’ve obtained and all of that. Recycling bullets at the station just feels like a waste and it would pile up component storage; alternatively, leaving bullets behind and just simply not looting for a while to drop my bullet count down again feels pretty dull in a looter shooter. That said, a special storage unit designed specifically for ammo would be nice.
It would also be cool to see this storage work off of a hard ammo cap for each bullet type rather than weight to keep things neat (10k for assault rifle/LMG/SMG rounds, 5k for sniper/hunting rifle rounds, 500 for launcher rounds (Or something like that)).
Additionally, it would be awesome to trade in excess ammunition for a special “Ammunitions” currency at that same storage station that we could then use to acquire end-game consumables, guns/attachments, and clothing items. That way you could add high level ammunitions-based consumables like an artillery strike beacon or an experimental ballistic wall with limited health that can be placed down or speed stims, etc.
You could even take things one step further by having safehouse upgrades available through this system. Things like increased ammo storage at the new station, a higher weight limit at the Plundra box, an on-site medical station for healing up without respawning, a sort of loot finding station that lets you search for specific gear, etc.
All-in-all, this is literally my one and only complaint with this game is that I’m punished for having a lot of bullets by having them take up all of my weight in and out of storage when it just means I’m being efficient and thorough. Instead of punishing players by forcing them into having very little storage space for weapons, making them scrap the bullets for a used up component storage, or having them stop looting in a looting game, the game should reward those who do a good job with ammo management (which is just an inevitable thing once you hit mid/late-game), and this system could open up more high-end items/upgrades.
If you read this far, thank you very much.
Please add your take on this if you like. The idea isn’t perfect, but it could be if you pitch in.