Cut n past here.
****I’d like to see a food and water system too.
Scavenging for ammo all day because the bots are (bullet sponging) becomes agonizing and boring.
I love the engine. I’m addicted to the hunter call of the wild and have all dlc. I’d even say it was a hard platinum and I’m proud to say I got it. I love the predator element of stealth and knowledge of critical shot. Watching the deer drop with a heart shot is an incredible feat. It would be cool to tech out and research weak points and hit a tank one shot in a vital with a .50; which, in my eyes is almost pointless cause ammo is far and few and it’s just a little more powerful than a .270. Than after downing it scavenge more parts to build sirens. So I can strap tanks of propane to the down tank or strap a siren with propane’s contraption to it and use it as bait with a detonator. Epic! Booom
This game has a look of a scavenger/harvest game. I think dying light did it really well with the scavenger situation. I highly enjoyed and still enjoy getting parts from car engines and all sorts to repair my buggy and build crazy bombs and items.
Even if additions of craziness like 80s contraptions were added to spice it up like exosuits it’ll still fizzle. I think the core needs a system before we see things like alien body snatchers, cyborgs, and terminators. A core system that fuels the replay ability.
I’ll still play the game and I know the game has a long run but I’m stating what I see in the now and I have faith that you guys have plans. It’s a great title and super open for much much more